(02-01-2014, 09:50 AM)Geredis Wrote: I didn't realise the T had a straight 4 either, but I suppose in this case, it does make sense to keep at least the 4's, and by extension 6's I suppose, since I assume that they'd be going into trucks, tractors, etc. But that said, I do think that V and U engines should be more severely restricted on Easy than they are now, no? Perhaps rework the logic so that yo go from Staight to U (given the description it seems that it's just two jerry-rigged straights to create one bigger engine) and then V's as you refine U's.On the Engines:
Again, mostly me musing. Like you (I imagine, Arakash) I'm not exactly the most literate when it comes to vehicles, especially the early stuff and their developments.
I don't really know enough about the difficulty of designing V/Flat/U engines, so i dont think i could answer that with any confidence. However, I think you might get some interesting and useful answers by asking Eric about this.
The way he has set out the skill requirements for various vehicles seem to suggest what he thinks is more difficult to develop.
E.g. On normal, i think we start at 10 skill at game start. Design reqs for various types are listed below:
Single-C at 0
Straight at 4.5
Flat and V are 9.5
H and U is 14.5
There are others, like W which are much higher, but i don't think they are relevant to this specific discussion.
On my knowledge base and yours:
Yes, i think we share that in common i think. I usually stay out of too technical discussions as its really beyond my knowledge, but if i feel i can contribute a specific bit of knowledge, like the Model T stats, i share it.