(02-05-2014, 06:46 AM)Frankschtaldt Wrote: (or possibly even charge a high enough price to make exporting to New York profitable??)Ive tried this, with a fair amount of failure before.
As the transport costs are so high at this period in time, in most of my games i need to charge an Extra 100 even for cities close to the factories.
Even in 1921 in my Japan game im playing atm, it still costs me avg of 84 per unit just to ship my cars from Osaka to Tokyo :S
The markup would have to be massive for really distant overseas shipping, the idea makes me cringe.
Maybe Luxury cars would be ideal for that? they seem to be the least sensitive to high prices.
(02-05-2014, 06:46 AM)Frankschtaldt Wrote: I've been playing around with a startup in Australia for the lolz. Trying to keep my production based solely in Aus and exporting to wherever I can turn a profit (So far, only Tokyo, Osaka and Auckland) but tomorrow night I'm planning on starting a mega game where I'll be selling to every market I can with a number of market specific trims and hopefully a few other Marque buyouts. I intend to push the company as far as I can and make as much money, with as broad a product range and as big a market share as I can possibly get!I tried Australia on one of my first games too, i really should give it another go now ive played in other less developed countries.
I just need to settle on a place to start =)
The other scenario I'm hanging to try out is the low volume exclusive sports car manufacturer, exporting high price, low turnover cars worldwide from one factory. That will have to wait till 1.12 and the speed limit fix though.
Some interesting aims youve got
Sports cars sounds interesting especially, i cant say ive ever tried that before, it would fit in well with the racing.
If your looking for a really big terrible challenge, see if you can match the Model T in sales volume rather than money/profits. They list 200,000 in a year by 1913 and 500,000 by 1915 at that point its price was listed as $550. I find it pretty hard to match in the current build with all the competition diluting sales.