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Modability?
#5
(02-04-2014, 10:26 PM)Arakash Wrote: What about general events in the game and war statuses?
A lot of the modding im familiar with (in games like Crusader kings 2) get a lot of value out of modding events.


I also come from a background in Paradox modding (very simple, but enough to get by and not have things crash on me!

Now, as for wars...this is actually a good chance I think to bring up that I'm currently working on a conflict database, hopefully to be added to the base game (though we shall see - I wouldn't mean to presume anything) that will greatly expand upon the conflicts in the game - perhaps not just with traditional wars, but also rebellions, uprisings, political instability that has economic consequences, etc etc.

Once I finish the first part of the list (until ~1930/36 probably) I'll put it up here for review and commentary.

So far it's coming together as a very thorough piece, and while I have yet to add the column for peace treaties/results (to affect the map with, if at all possible, chanign countries owning cities and all that) I'll get that up there as soon as possible.

First things first though in THAT regard; I need to finish my inventory of the cities. Only have Europe and Australia/Oceania left to go!
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Messages In This Thread
Modability? - by Frankschtaldt - 02-04-2014, 07:57 PM
RE: Modability? - by Eric.B - 02-04-2014, 08:26 PM
RE: Modability? - by Frankschtaldt - 02-04-2014, 08:41 PM
RE: Modability? - by Arakash - 02-04-2014, 10:26 PM
RE: Modability? - by Geredis - 02-05-2014, 11:19 AM
RE: Modability? - by Eric.B - 02-05-2014, 11:25 AM
RE: Modability? - by Geredis - 02-05-2014, 12:23 PM
RE: Modability? - by Eric.B - 02-06-2014, 12:27 AM

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