06-08-2012, 07:28 PM
The main focus of Gear City is the business simulator. Our fundamental goal is realistic simulation of the economics that affect Automobile Manufacturers. I personally find "tycoon" style games far too easy to play. Which over time causes the game to be boring. Sure designing cars is fun, but eventually the game suffers from the 'Spore' effect.
We alleviate this by making the game difficult and we make it difficult by making it realistic. On top of this you're competing against approximately 300 AI companies (that come and go mind you.) which is both realistic and challenging.
Stylistically we're similar to Detroit although we draw more inspiration from Oldtimer (Motor City).
Essentially the game is ran Hub style much like Detroit and Oldtimer. The office is the main connection points to the other parts of the game. It also is the focus point for human resources, union negotiation, charts/figures, news, lobbying, etc.
In the world map screen you control production, distribution, and marketing. Areas are set up as major cities. There are 273 of them all with historical data figures from 1900 to 2010. This data includes but is not limited to: population, per capita, manufacturing capacity, infrastructure, growth rates, tax rates, demographics and a number of other things. You are allowed to build one factory and one distribution branch per city. Dealerships automagically appear based on the quality of your branch/service/sales.
Marketing works the same as Detroit however it is per city and is easier to manage than Detroit.
There is also a stock market and banking system.
Thanks for the questions.
We alleviate this by making the game difficult and we make it difficult by making it realistic. On top of this you're competing against approximately 300 AI companies (that come and go mind you.) which is both realistic and challenging.
Stylistically we're similar to Detroit although we draw more inspiration from Oldtimer (Motor City).
Essentially the game is ran Hub style much like Detroit and Oldtimer. The office is the main connection points to the other parts of the game. It also is the focus point for human resources, union negotiation, charts/figures, news, lobbying, etc.
In the world map screen you control production, distribution, and marketing. Areas are set up as major cities. There are 273 of them all with historical data figures from 1900 to 2010. This data includes but is not limited to: population, per capita, manufacturing capacity, infrastructure, growth rates, tax rates, demographics and a number of other things. You are allowed to build one factory and one distribution branch per city. Dealerships automagically appear based on the quality of your branch/service/sales.
Marketing works the same as Detroit however it is per city and is easier to manage than Detroit.
There is also a stock market and banking system.
Thanks for the questions.