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[WONT]Localization and related expenses
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(04-14-2014, 10:11 PM)freeman2344 Wrote: Like the idea in general - also a great way to introduce more costs, which is important as we know.

I'm not sure though if this would actually be worth the effort?

I think maybe the execution I suggested might be too much effort which is why I threw it open to other suggestions.

I think for a game that is trying to simulate a global automotive manufacturing business something like this is a must as these rules are generally one of the most significant controls over what they can and can't do and it really does have a massive effect on how the real world companies do business.

I think that there could be a better way to execute it but I'm currently stumped for ideas.
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RE: Localization and related expenses - by Frankschtaldt - 04-14-2014, 11:00 PM

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