04-27-2014, 01:46 PM
(This post was last modified: 04-27-2014, 01:52 PM by freeman2344.)
Again, aim for really low performance figures when designing a car that is not supposed to be especially sporty. 10HP is actually quite alright for your initial vehicles, but I suspect there's something else that you're doing wrong as your unit prices seem to be OK. If the car is at least halfway decent it should sell for the 900$ you're asking.
Here's a couple of points that you should follow:
1. Make sure your first car is a Sedan or Compact (preferably a Sedan).
2. Make sure your factories are very close to your main market (preferably in the same city!). Don't think that you can outsource your production to Mexico in the early game years .
3. Make sure you have decent branches (not too big though).
4. I'll assume that you have the auto-wage function on. You can turn that off and decrease wages for factory workers and branch employees - that will increase your profit, though you might suffer from strikes later on and its a bit of a micro-management hassle right now.
5. Advertise your vehicles and/or your brand in the target markets.
6. Check your expenses report for any "oddities", such as high transportation costs (factory too far away), high wage costs (see item 4) or other anomalies.
7. Again, make sure to start on the US East Coast or England. Other starts are viable too, of course, but since you are still learning the game, this is by far the most business-conscious way. You can also start selling your car in both European and US markets using the new "shipping distance" slider (I don't know if you're familiar with that function yet) once you start turning consistent profits on one continent. There's no need to develop separate vehicles for both markets! (Although you can, of course).
8. Check your demand report to quickly see whether you need to increase or decrease production in a region. Apply basic principles of economics and try not to overproduce (kind of obvious, right?).
9. Don't be discouraged by low sales figures. Not a lot of cars were sold from 1900-1910 and this is properly represented in the game. Play on and you will see dramatic sales increases towards the turn of the decade and especially after WW1 (make sure to abandon all your branches and factories in Europe when that time comes - a bit gamey, but YOU KNOW what's coming).
Here's a couple of points that you should follow:
1. Make sure your first car is a Sedan or Compact (preferably a Sedan).
2. Make sure your factories are very close to your main market (preferably in the same city!). Don't think that you can outsource your production to Mexico in the early game years .
3. Make sure you have decent branches (not too big though).
4. I'll assume that you have the auto-wage function on. You can turn that off and decrease wages for factory workers and branch employees - that will increase your profit, though you might suffer from strikes later on and its a bit of a micro-management hassle right now.
5. Advertise your vehicles and/or your brand in the target markets.
6. Check your expenses report for any "oddities", such as high transportation costs (factory too far away), high wage costs (see item 4) or other anomalies.
7. Again, make sure to start on the US East Coast or England. Other starts are viable too, of course, but since you are still learning the game, this is by far the most business-conscious way. You can also start selling your car in both European and US markets using the new "shipping distance" slider (I don't know if you're familiar with that function yet) once you start turning consistent profits on one continent. There's no need to develop separate vehicles for both markets! (Although you can, of course).
8. Check your demand report to quickly see whether you need to increase or decrease production in a region. Apply basic principles of economics and try not to overproduce (kind of obvious, right?).
9. Don't be discouraged by low sales figures. Not a lot of cars were sold from 1900-1910 and this is properly represented in the game. Play on and you will see dramatic sales increases towards the turn of the decade and especially after WW1 (make sure to abandon all your branches and factories in Europe when that time comes - a bit gamey, but YOU KNOW what's coming).