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How much access to engine types should we have?
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(06-05-2014, 09:51 AM)Arakash Wrote: Well my idea generally is that you would have several starting scenarios that would give you a specialization in a certain skillset.

So if, as you describe, you were one of the wacky outfits producing the first V8 for a commercial car, you could pick the scenario that gave your team specialized skills starting off.

I dont know if it would be a fair representation to have every single company allowed to build them in day 1.

This is starting to sound really interesting. To be able to choose a set of starting skills sounds very fitting.

And freeman2344's ideas for changes to reasearch in general also sounds good to me (if I understood it correctly ofc), and would be fitting as an own suggestion for an expansion.
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RE: How much access to engine types should we have? - by Tridon - 06-05-2014, 11:23 AM

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