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How much access to engine types should we have?
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(06-05-2014, 07:22 PM)RatAttack Wrote: In cars incorporated when you design an engine you can improve some aspects of that for your next engine or a completely new engine. Here is a quote from wikipedia “The T engine was produced continuously from September 27, 1908, through August 4, 1941, exactly 12,000 days. This makes it one of the longest engines in series production, “

That is Ford's timeline for that engine, I can do that or have the sense of that in Cars Incorporated, I have no idea how to do that in Gear City. To me that is why the research part feels so disconnected.

Modify buttons in the R&D department allow for continue refinement of a component. Nothing specific though, just a generic stat increase.
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RE: How much access to engine types should we have? - by Eric.B - 06-05-2014, 07:53 PM

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