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How much access to engine types should we have?
#17
In this case it doesn't seem to be an obvious "right" or "wrong" answer, since it clearly comes down to personal preference what one likes the best and what gives an individual player the best gaming experience. That might point towards a freedom of choice in the starting setup of a new game being a good compromise (and once again putting more weight on Eric.B's decision making, developer, "I wear many hats" shoulders).

I at least just absolutely love being able to start with a narrow range of available technologies if the game lends it self well to such a starting point, and I think GearCity would fit perfectly for that Smile
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RE: How much access to engine types should we have? - by Tridon - 06-06-2014, 01:41 PM

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