06-06-2014, 07:47 PM
(06-06-2014, 06:24 PM)Eric.B Wrote: Topics typically ebb and flow when there is opinion instead of questions.
I guess I am used to questioning someone when I have a question on their opinion, Like I said I do that all day every day at work. And without answers to my questions I can not finish responding. So I will respond to my own questions to maybe clear them up.
“Why would you want it limited? If the game does not have built in ways to limit it then why should we not be able to build them? “
This is as listed. there are limits in the game already, If we tried to build a monster engine right at the start it would need a huge frame and should need a large gear box to transfer all that power. So in the end that engine should already be to expensive and or difficult to make. If it is not then there already a mechanism in the game to be tweaked to make that engine to hard to make at the start.
So that is why I ask why add another mechanism where there already is one?
Also when you look at an engine from a design standpoint it is not that hard to come up with a design to go from X to Y cylinders. Just Imagine some guy on the floor hey bob can't we add more cylinders to this thing, they would both be like yeah don't see a reason why not. Then it goes to engineering and they spec out how much bigger everything would need to be for that bigger engine and it would not be economically feasible to produce not that they technically could not make it but it would be to cost prohibitive. Also as soon as any company makes the first of anything it is much easier to just copy that item, it is much much harder to come up with something original than it is to copy something.
“The other thing is what time line do you go by if you want to just limit by a time line “
This question also stands as listed what time line would engines be limited to? This game is more of a sandbox type game it is not a sim of Ford Motors or any other motor company. So that is why I ask what time line, anyone can search items on the web even just using wikipedia you can find when V-8 engines were used starting in 1902 so just because ford used the inline/straight does not mean that other engines were not around.
Also if the game is more of a sandbox why should we be locked in to what other companies did? Each engine style in the game should have some advantage and disadvantage over a different design. We should be able to chose the one we want and run with it.
Starting skills:
The game has starting options so it seems to me that you should be able to change the starting levels of the skills already in the game, it would just be one more thing that changes along with starting money. But I have no idea if that is what they are talking about since it was shut down.
The modify button:
If the modify button worked more like cars incorporated to me it would be much better. Instead of something random and instant it takes us to the research screen move some sliders and hit the go button. That is why I said to look at cars incorporated it is much easier to see it than me explain it.
Skill trees:
If there was going to be skill trees to me it would make more sense for there to be an accumulative bonus for sticking with the same engine type over time rather than a skill tree. Look at wikipedia for Ford they have produced straight engines for ever. So if I want to start with 'V' engines and make them forever in the game I would get some bonus on my ratings for that engine each year I produce it and research it. It could be that way with body styles and everything else as well. If you make small cars for 40 years you would not really have a good handle on how to make a large luxury car, but your small cars should be rated really good.
There are my thoughts on it so far hopefully they spur some more comments.