06-18-2014, 12:42 PM
(This post was last modified: 06-18-2014, 02:03 PM by Spookyashell.)
Figured I'd just make a thread where people could add all their questions about things they wonder about ingame.
I'll start off with a few, and I'll keep asking more as new things come to mind.
1.) When designing ie. a engine. Theres a little text in the bottom right saying things like, "This engine gives good milage" and so on.
What really puzzle me is if I adjust a slider and put it back exactly where it was without touching anything else the text could change to "This is a poor engine, we should not make it". Why is the comment different when I put the slider back to where it was on "this engine gives good milage"?
Should I just ignore the text and just focus on the star rating? Perhaps the text part needs some tuning and tweaking?
Sidenote to this: the text in those comments are cut on the right hand side, going outside the textbox thus the last (few) letters are not visible. ( I use 1920x1200 windowed )
2.) Why do workers get seriously overpayed when I use autowages? I run a business here, not a charity organisation And how often do I need to check the average wages to avoid strikes on manual setting. once a year, every 6 months, every 3 months?
3.) Does the body design affect ratings on the car? Like having small headlights and mirrors give less safety, but better drag values? Does wheel sizes affect comfort, handling and so on. Or are these things purely cosmetic?
4.) When I retool a factory it says production not optimized, we should be making more cars on some lines. What do they want me to do really? Drag the slider towards quantity over quallity?
5.) On city ratings what does Manufactoring capacity mean? Maximum size of factory I can build there? Efficiency per line for a factory in the city? What does it really mean. I guess worker skills has to do with efficency.
6.) How do I know what areas to focus on from modeltype to model type, like ie: the Phaeton ( I don't even know what kind of car it is, as far as I can figure its like a convertible touring car??) ?
7.) Where can I find the manual, I know its not done. But think I saw Eric say in some post that the raw text was done but images and such was not in yet. I'd still like to read the raw text
I'll be back with more. Other people feel free to ask your random questions here, or answer questions you know the answer to.
Smashing game, love it.
Edited to add 6 & 7
I'll start off with a few, and I'll keep asking more as new things come to mind.
1.) When designing ie. a engine. Theres a little text in the bottom right saying things like, "This engine gives good milage" and so on.
What really puzzle me is if I adjust a slider and put it back exactly where it was without touching anything else the text could change to "This is a poor engine, we should not make it". Why is the comment different when I put the slider back to where it was on "this engine gives good milage"?
Should I just ignore the text and just focus on the star rating? Perhaps the text part needs some tuning and tweaking?
Sidenote to this: the text in those comments are cut on the right hand side, going outside the textbox thus the last (few) letters are not visible. ( I use 1920x1200 windowed )
2.) Why do workers get seriously overpayed when I use autowages? I run a business here, not a charity organisation And how often do I need to check the average wages to avoid strikes on manual setting. once a year, every 6 months, every 3 months?
3.) Does the body design affect ratings on the car? Like having small headlights and mirrors give less safety, but better drag values? Does wheel sizes affect comfort, handling and so on. Or are these things purely cosmetic?
4.) When I retool a factory it says production not optimized, we should be making more cars on some lines. What do they want me to do really? Drag the slider towards quantity over quallity?
5.) On city ratings what does Manufactoring capacity mean? Maximum size of factory I can build there? Efficiency per line for a factory in the city? What does it really mean. I guess worker skills has to do with efficency.
6.) How do I know what areas to focus on from modeltype to model type, like ie: the Phaeton ( I don't even know what kind of car it is, as far as I can figure its like a convertible touring car??) ?
7.) Where can I find the manual, I know its not done. But think I saw Eric say in some post that the raw text was done but images and such was not in yet. I'd still like to read the raw text
I'll be back with more. Other people feel free to ask your random questions here, or answer questions you know the answer to.
Smashing game, love it.
Edited to add 6 & 7