1) The advice text is kinda stupid. I plan on revising the entire "recommendation" system in the RnD department soonish. In the meantime I wouldn't listen to your engineers. Unless you want a good engineering joke.
2) Autowage pays well enough to prevent all chances of strikes. I believe wages either update every turn or at the end of the year. Can't remember. But if I was manually running it, I would just set a few bucks over average then at the end of year use the Auto Command wage increase and raise by 2-3% Every few years you can skip doing this.
3) The actual body does, mainly for aerodynamic drag and physical dimensions. Accessories do nothing as of yet. Not sure if they will ever do anything. Since design is in the eyes of the beholder.
4) The production lines are unoptimized because when you retool, your tools are better. Which means you can produce the same amount of vehicles using either less employees or fewer lines. The reason we don't automatically update the amount of vehicles you produce is because it could easily bankrupt you, specially if you retool a very old factory.
5) Manufacturing Capacity effects how many vehicles you can build per line, how many lines a factory has, and a factory's costs. And is part of a check to see if you can build a vehicle efficiently at a factory. Think of it as which cities are better for manufacturing. (But because they're better, they'll be more expensive upfront sometimes!)
6) It's coming when I do what is in the 1) question. Phaetons: http://en.wikipedia.org/wiki/Phaeton_body
7) It is for 1.11, and Is missing MANY charts and pictures and fine details:
http://gearcity.info/Downloads/Beta/gcManualTextFin.odt
I'll do some revisions in the near future.
Thanks for the questions, feel free to ask more.
2) Autowage pays well enough to prevent all chances of strikes. I believe wages either update every turn or at the end of the year. Can't remember. But if I was manually running it, I would just set a few bucks over average then at the end of year use the Auto Command wage increase and raise by 2-3% Every few years you can skip doing this.
3) The actual body does, mainly for aerodynamic drag and physical dimensions. Accessories do nothing as of yet. Not sure if they will ever do anything. Since design is in the eyes of the beholder.
4) The production lines are unoptimized because when you retool, your tools are better. Which means you can produce the same amount of vehicles using either less employees or fewer lines. The reason we don't automatically update the amount of vehicles you produce is because it could easily bankrupt you, specially if you retool a very old factory.
5) Manufacturing Capacity effects how many vehicles you can build per line, how many lines a factory has, and a factory's costs. And is part of a check to see if you can build a vehicle efficiently at a factory. Think of it as which cities are better for manufacturing. (But because they're better, they'll be more expensive upfront sometimes!)
6) It's coming when I do what is in the 1) question. Phaetons: http://en.wikipedia.org/wiki/Phaeton_body
7) It is for 1.11, and Is missing MANY charts and pictures and fine details:
http://gearcity.info/Downloads/Beta/gcManualTextFin.odt
I'll do some revisions in the near future.
Thanks for the questions, feel free to ask more.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski