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[PART]Franky's racing wish list
#2
IMO the racing system has a lot of potential, the problem is that there are so many things that one could do with it...it is actually quite hard to focus on what matters and fits the scope of GearCity. I do agree with most (actually all) of your ideas, but I do believe you're somewhat veering into an odd direction. Many of your suggestions would probably be a lot (or at the very least a moderate amount) of work to implement for very little "player payoff". Does it really matter whether or not a car is actually taken from a factory? How does this enrich the gameplay experience? I agree that costs for the vehicle should be factored in - maybe just make the production costs of the vehicle the minimum entry costs for the race or series (+ fictious driver salary and series "fees", which almost all current automobile championships have to some degree).

The only one of your points I don't really think I agree with would be (1). I'm not sure it makes sense to have multiple teams in the same championship and I don't think it's something that happens very often in real life (I could be wrong though). It sure does make sense to have multiple drivers (provided that a driver system of some kind is implemented) and multiple cars in the same race or series. But teams? Let's take the recent 24 Hours of LeMans as an example. There, you had Porsche itself (as the manfuacturer and organizer) running two cars (the 919 Hybrid), but also a slew of other teams driving 911s. Of course these may also be associated with Porsche itself to some extent (I'm guessing they're getting maintenance discounts and stuff like that), but all of these teams had to purchase their 911 RSRs themselves, they were not sponsored as these are independent teams (though of course they may receive some benefits due to advertisements). However, Porsche did not tell these teams to enter the race - they did that on their own and mostly financed their stuff with their own money and their own sponsors. Such a behaviour could be implemented in GearCity as well - in the shape of being able to sell vehicles to racing teams. If these teams then win, there would still be a publicity or reputation gain as YOUR cars were used to win - but it should, of course, be less than it would be if you had entered the race with your own team and drivers. This is something that definitely has an impact in real-life. Taking Porsche as an example once more, the GT3 has been very successfully used by various racing teams throughout the world and this has definitely helped with sales to the general public as well - though few (if any) of these racing teams were organized or sponsored by Porsche itself - thus not causing them any expenses (but in fact generating profits due to GT3 and RSR sales to the teams).
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Messages In This Thread
RE: Franky's racing wish list - by freeman2344 - 08-10-2014, 08:30 PM
RE: Franky's racing wish list - by Frankschtaldt - 08-10-2014, 09:17 PM
RE: Franky's racing wish list - by freeman2344 - 08-11-2014, 03:12 AM
RE: Franky's racing wish list - by Frankschtaldt - 08-24-2014, 04:51 AM
RE: Franky's racing wish list - by Eric.B - 08-24-2014, 06:54 AM
RE: Franky's racing wish list - by Frankschtaldt - 08-24-2014, 06:58 AM
RE: Franky's racing wish list - by Frankschtaldt - 08-27-2014, 03:36 PM
RE: Franky's racing wish list - by freeman2344 - 08-27-2014, 05:29 PM
RE: Franky's racing wish list - by Frankschtaldt - 08-27-2014, 08:13 PM
RE: Franky's racing wish list - by Frankschtaldt - 09-07-2014, 02:15 AM
RE: Franky's racing wish list - by Eric.B - 10-07-2014, 11:51 AM

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