10-12-2014, 09:54 PM
I agree that AI pricing mechanics are bit off right now (everything associated with the AI is TBH). That being said, the AI in my games usually doesn't set its prices too low, but rather too high. Most of the time, its OK though. AI pricing behavior can IMO also be influenced by the AI files, but I'm not sure of the effects of the parameters there. I have tinkered with them in the past, but to no conclusive avail. I'm fairly certain Eric will do some balancing there in the future.
For comparison, two screenshots from my modded game (I didn't touch the AI behavior, though my new vehicle classes could have an impact on pricing):
For comparison, two screenshots from my modded game (I didn't touch the AI behavior, though my new vehicle classes could have an impact on pricing):