The Linux launch went rather well. No hiccups (that I know of) so far. I'm not exactly sure how much of a boost in sales we got. But it should be enough for me to buy a Mac Mini and start the OSX port around 1.18-1.19.
I didn't get much programming done Friday morning, however I had a productive last night and Saturday morning.
Here is what I took care of:
- Automated Contract Shipping for players and AI (The game will pull from inventories before shipping to consumers.)
- Breach of contract penalties.
I started working on the revenue code this afternoon. Should finish it up tonight. After that It's displaying the info in the sales book, Limiting/Unlimiting production during war time (could be a pain to do), making memos, balancing, and bug fixing the system.
So 97% sure 1.16.2 will be out in the next 6 days.
I didn't get much programming done Friday morning, however I had a productive last night and Saturday morning.
Here is what I took care of:
- Automated Contract Shipping for players and AI (The game will pull from inventories before shipping to consumers.)
- Breach of contract penalties.
I started working on the revenue code this afternoon. Should finish it up tonight. After that It's displaying the info in the sales book, Limiting/Unlimiting production during war time (could be a pain to do), making memos, balancing, and bug fixing the system.
So 97% sure 1.16.2 will be out in the next 6 days.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski