(03-30-2013, 04:47 PM)Ferrer Wrote: What I meant is that sometimes people prefer to focus on the engineering side of the company and do not care much about the business part (or viceversa). I would be nice if there was a mode that could somewhat automate the side of the company which you are not interested in.
I don't know if it's clearer now.
I understand now.
If the contracting system works as I envision it. (And don't quote me on this) then you should be able to design cars and sell those designs as well take in design request much like a design firm such as Zagato would. The underlaying system there, dunno how well that will work though.
Quote:Replies in the order of your list:
- Sometimes the game freezes when adding accessories. It doesn't crash but it doesn't let you add more things to your car.
- It would be nice if the actual design affected the real world specs other than styling (like lower car = better aerodynamics).
- Also, sometimes adding accessories is a bit cumbersome. Some standard mounting points would be helpful as guides.
- By the way longer/more elaborate reviews in the press and comparisons to rival cars would be nice. How do, those affect sales/reputation/image by the way?
All in all though, looks interesting. I looking forward to showrooms, racing and the lot. Keep up the good work!
-This bug has been fixed, it'll be in the next patch.
-It actually does, we make a rough estimate of the aerodynamic drag coefficient of the body, and use that to tweak the fuel economy, top speed, and acceleration. As I said before the system needs tweaking for better numbers, but its' all there.
-Sadly I don't think this will be possible for the same reason we can't drive the vehicle. The current cars are not boned thus there are no-predefined points on the vehicle. IF we ever make a GearCity II: Revenge of the Lug Nut, we'll make sure all the cars are boned and we'll do this
-Eventually I'll have someone with better english skills than my self go through and expand the review vocabulary. As of right now it doesn't effect the Image, because the image system is turned off. I'll re-enable it sometime during beta. The press is pretty much based off your ratings, the image system is a combination of factors that rise and fall based on your performance compared to the AI and the quality of your designs for a particular niche.
Quote:I understand that, it just that in the game it's hard to see the difference. It's a bit of an all or nothing, regardless of what type of car you choose and the scores out of 100 do not look very clear to me.
But maybe I'm nitpcking here.
Is the problem that you view the values out of 100 for all cars, and not just for a car type? If you see a pickup truck with a 90/100 cargo rating and a supercar with a 90/100 cargo rating you think they both have the same cargo? You're actually comparing apples and oranges!
I could see this being a problem. Perhaps I should make the values for all vehicles but put a maximum limit on each type, Example sedans can only have a max value of 70 in performance, and a supercar 100... That would make it easier to compare between cartypes BUT harder to compare between same type vehicles.
Or would you rather have a more real world statistic for the values? No matter what under the hood they'll be represented by values out of 100. Such a system would just make it harder to see the difference between a 1975 car and a 1995 car. When pretty much all specs are equal but the 90s car is a better car than a 70s car.
And don't worry about nitpicking, we both have the same goal, to make/have a good game. Just don't get depressed if I fight back on somethings.
to find your logfile.log go into your My Documents folder, then go to VENT folder, GearCity folder, and it's right there, upload that file after you crash in the game. (The file will erase the next time you start the game)
Thanks again!
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good human beings save the world, so that bastards like me can keep creating art, become immortal.
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good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski