It's been a few days since I last updated. This doesn't mean I haven't been working, but progress did slow a little bit the last few days.
Currently I'm working on a system where you have to assign a contracted engine to a factory. By doing this it will take away one production line from said factory.
This ended up being a bit more complicated than it sounds. As the system for manufacturing was designed for vehicles and not components. Some changes to how the game handles manufacturing had to be done to accommodate this mechanic.
As of right now, the system is pretty much complete, you can add contracted engines to a factory that have not been added. A pop up displays in the office when a contracted engine is not assigned to a factory, and you can view/remove the engines from the production line listing in both the world map and the mega menu.
The next step in this system is a way to add engines to factories in the world map and the mega menu without having to use the office popup. The core code for this is written but the GUI is not.
So with the over complication that this ticket turned out to be, along with a few distractions this holiday week, i'm going to miss the 30th or 31st deadline for a 1.17 release. My new target is the 3rd or 4th of January. Sorry.
Currently I'm working on a system where you have to assign a contracted engine to a factory. By doing this it will take away one production line from said factory.
This ended up being a bit more complicated than it sounds. As the system for manufacturing was designed for vehicles and not components. Some changes to how the game handles manufacturing had to be done to accommodate this mechanic.
As of right now, the system is pretty much complete, you can add contracted engines to a factory that have not been added. A pop up displays in the office when a contracted engine is not assigned to a factory, and you can view/remove the engines from the production line listing in both the world map and the mega menu.
The next step in this system is a way to add engines to factories in the world map and the mega menu without having to use the office popup. The core code for this is written but the GUI is not.
So with the over complication that this ticket turned out to be, along with a few distractions this holiday week, i'm going to miss the 30th or 31st deadline for a 1.17 release. My new target is the 3rd or 4th of January. Sorry.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski