I got a little extra work into today that I normally don't get to do on Mondays.
I was able to finish adding the missing engine layouts, an additional two cylinder types, three more fuel types, and reenable the sub components for electrics and wankle engines.
I also did more xml balancing to the layouts/cylinders.
I believe this covers all the serious requests for sub-components that I have gotten over the years. As such it's probably safe to say that the sub-components for chassis and engines are now locked and finished. (Of course it's not much work to add new ones, as long as they have cylinders. It's the balancing of the stats that were the real pain...)
I'm now moving on to fixing display information for Electric engines as they do not have "Displacement" I'll also have to hide the bore/stroke sliders for electric engines.
After that I start fixing the hardcoded stats produced by the engines. Then I'll probably move into the issues with the gearboxes, gearbox stats, car stats, then all the really new GUI goodies for RnD we have planned!
-6 Engine Types
-3 New Fuel Types (5 Generations of Electric power)
- Two Additional Cylinder type (18, for W engines, 7 for Radials and Rotaries)
I was able to finish adding the missing engine layouts, an additional two cylinder types, three more fuel types, and reenable the sub components for electrics and wankle engines.
I also did more xml balancing to the layouts/cylinders.
I believe this covers all the serious requests for sub-components that I have gotten over the years. As such it's probably safe to say that the sub-components for chassis and engines are now locked and finished. (Of course it's not much work to add new ones, as long as they have cylinders. It's the balancing of the stats that were the real pain...)
I'm now moving on to fixing display information for Electric engines as they do not have "Displacement" I'll also have to hide the bore/stroke sliders for electric engines.
After that I start fixing the hardcoded stats produced by the engines. Then I'll probably move into the issues with the gearboxes, gearbox stats, car stats, then all the really new GUI goodies for RnD we have planned!
-6 Engine Types
- Radial
- Rotary
- X
- Steam
- Wankle
- Electric
-3 New Fuel Types (5 Generations of Electric power)
- E85 (Ethanol)
- Water (For Steam engines)
- Electric (5 Different versions)
- Two Additional Cylinder type (18, for W engines, 7 for Radials and Rotaries)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski