04-10-2015, 11:29 AM
Been a while since I last updated progress.
I took the 5-8th off due to various reasons. But have been back full throttle (pun intended) since the 9th. I'll probably have to take another weekend off sometime this month.
Anyhoo I have finished the the first major revision to the licensing system. The new design turns it more into an intellectual property system. You now pay an upfront signing fee. After that you are allowed to manufacture units using this design. Every unit you produce you have to pay a royalty on. Similar to the old system, but much more transparent.
I've also improved the GUI in this section. It is not as drastic of a change as the rest of the RnD.
I still have two more things to do. A filtering system to narrow results down and a view all companies selection so you can view all companies at once.
There will be a second revision to the Licensing system in the future. Allowing you to confirm or deny licenses to AI for example. This was planned for 1.18, however with all the recent delays I have decided to fast track 1.18 to make sure it comes out this month.
I also have a badge engineering feature coming up sometime in the 1.2x builds of the game. Using the contracting system you will have to build components for AI companies and vice versa.
As for this month, I still have the above mentioned filters to take care of then I'll look at adding: Bidding for contracts from RnD, Redesign View Components GUI, Redesign Research Team GUI, Add Research Tech Tree, Tweak Research skill ratings, and finally add text to the help boxes. In between these tasks I'll look at the recent crash issues people have reported with 1.17.8 and a few other issues I have noticed with the new system. I'm pretty sure we can expect a 1.17.9 release before 1.18 to make sure I knock out as many bugs as possible before 1.18 release.
I took the 5-8th off due to various reasons. But have been back full throttle (pun intended) since the 9th. I'll probably have to take another weekend off sometime this month.
Anyhoo I have finished the the first major revision to the licensing system. The new design turns it more into an intellectual property system. You now pay an upfront signing fee. After that you are allowed to manufacture units using this design. Every unit you produce you have to pay a royalty on. Similar to the old system, but much more transparent.
I've also improved the GUI in this section. It is not as drastic of a change as the rest of the RnD.
I still have two more things to do. A filtering system to narrow results down and a view all companies selection so you can view all companies at once.
There will be a second revision to the Licensing system in the future. Allowing you to confirm or deny licenses to AI for example. This was planned for 1.18, however with all the recent delays I have decided to fast track 1.18 to make sure it comes out this month.
I also have a badge engineering feature coming up sometime in the 1.2x builds of the game. Using the contracting system you will have to build components for AI companies and vice versa.
As for this month, I still have the above mentioned filters to take care of then I'll look at adding: Bidding for contracts from RnD, Redesign View Components GUI, Redesign Research Team GUI, Add Research Tech Tree, Tweak Research skill ratings, and finally add text to the help boxes. In between these tasks I'll look at the recent crash issues people have reported with 1.17.8 and a few other issues I have noticed with the new system. I'm pretty sure we can expect a 1.17.9 release before 1.18 to make sure I knock out as many bugs as possible before 1.18 release.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski