05-20-2015, 10:04 AM
Been a while since I updated the progress. So what have I done since the last update?
-Moved hardcoded '$' symbols to the localization file (So their placement can be changed in translations, and possibly in the future, modded to other currencies.)
-Increased design time with exponential slider penalty.
-Fixed multiple repeat major events to cities during total war. (Destruction in Brussels during WW1 will only happen once for example.)
-Removed red color from construction costs on the world map
-Added zoom to car designer.
-Fixed research time bug when modifying a new model year.
-Fixed research time bug when making a new trim.
-Adjusted cost decay valves to reduce lower unit costs decay rates.
-Production Unoptimized memo will only fire once per turn.
-Fixed Chassis weight unit costs bug
-Fixed Specific Vehicle Type Rating decline bug.
I probably fixed more bugs than this, I just didn't make tickets for the submitted bugs over the last week, so I lost track of what I have fixed and haven't. The last ~2 days or so I have spent on the Mac OS X port. Currently the port is around 80% completed. I'll probably put out a demo at the same time I update the open beta version of the game.
-Moved hardcoded '$' symbols to the localization file (So their placement can be changed in translations, and possibly in the future, modded to other currencies.)
-Increased design time with exponential slider penalty.
-Fixed multiple repeat major events to cities during total war. (Destruction in Brussels during WW1 will only happen once for example.)
-Removed red color from construction costs on the world map
-Added zoom to car designer.
-Fixed research time bug when modifying a new model year.
-Fixed research time bug when making a new trim.
-Adjusted cost decay valves to reduce lower unit costs decay rates.
-Production Unoptimized memo will only fire once per turn.
-Fixed Chassis weight unit costs bug
-Fixed Specific Vehicle Type Rating decline bug.
I probably fixed more bugs than this, I just didn't make tickets for the submitted bugs over the last week, so I lost track of what I have fixed and haven't. The last ~2 days or so I have spent on the Mac OS X port. Currently the port is around 80% completed. I'll probably put out a demo at the same time I update the open beta version of the game.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski