06-04-2015, 11:55 AM
Finally finished with the factory fixes. Quite a bit has changed, but it remains mostly the same. (Make sense?)
When you click "Factory" in a city with no factory, you will be presented with the Build Factory panel with nothing else.
While the factory is building, you will see the design time panel and nothing else.
You now have the ability to cancel building a factory. You will get some funds back.
When you click the "Factory" button in a city with a factory you will be presented with the "View Details" panel. Closing other panels in the factory window will automatically take you to the "View Details" Panel.
Scrap system has been overhauled and more information is now displayed in the "View Details" Panel. Vehicles without inventory are not shown on the list.
Quick Details panel has been removed.
Retool system has been renamed to Recondition. We have removed the slider, retooling is now set at 100% all the time.
There is a new Factory Upgrade system. This system allows you to do a minor, medium, or maximum upgrade to your factory. The system clearly shows you the amount of production lines you gain, as well as the costs. This is faster than resizing the factory. However, costs and time increase linearly each time you use it. Eventually it'll be cheaper and faster to redesign the factory.
Factory Resize has been renamed to Redesign. We now show your old factory production lines, new factory lines after redesign, and difference between the two. The difference is color coded based on if you are increasing or decreasing the lines. We also give a big warning if you are downsizing the factory. There has also been a little adjustment to costs and construction time for redesigns.
Closing a factory now gives you a some funds. We also put cost savings in the text.
Factory construction, redesign, and upgrades construction costs are now monthly. We have also included redesign and upgrades to the Research and Construction Report as well fixed a few bugs in that.
I still have two or three more things to check out. But I should be starting on revising the Production/Shipping code here soon (sometime tonight.) After that, I will port these changes over to the District system so you can do this for groups of cities at the same time. Then I'll move to Branches.
Also note, the official servers for the forums, website, and my email had a hard drive crash. The site is going to be slow while the RAID rebuilds it self. I may not be able to respond to emails until this issue is resolved. Thanks and sorry.
-Expanded Factory View Details
-Removed Quick Details
-Bug fixes and list removals from Scrap Vehicles
-Retool system renamed to Recondition
-Removed retool sliders
-Factory Upgrade System
-Resize renamed to Redesign
-Production line comparison when redesigning
-Adjusted costs and construction time for redesigned factories
-Closing factory gives some revenues.
-Factory Construction, redesign, and upgrades costs are now monthly
-Fixed to Research and Construction report.
When you click "Factory" in a city with no factory, you will be presented with the Build Factory panel with nothing else.
While the factory is building, you will see the design time panel and nothing else.
You now have the ability to cancel building a factory. You will get some funds back.
When you click the "Factory" button in a city with a factory you will be presented with the "View Details" panel. Closing other panels in the factory window will automatically take you to the "View Details" Panel.
Scrap system has been overhauled and more information is now displayed in the "View Details" Panel. Vehicles without inventory are not shown on the list.
Quick Details panel has been removed.
Retool system has been renamed to Recondition. We have removed the slider, retooling is now set at 100% all the time.
There is a new Factory Upgrade system. This system allows you to do a minor, medium, or maximum upgrade to your factory. The system clearly shows you the amount of production lines you gain, as well as the costs. This is faster than resizing the factory. However, costs and time increase linearly each time you use it. Eventually it'll be cheaper and faster to redesign the factory.
Factory Resize has been renamed to Redesign. We now show your old factory production lines, new factory lines after redesign, and difference between the two. The difference is color coded based on if you are increasing or decreasing the lines. We also give a big warning if you are downsizing the factory. There has also been a little adjustment to costs and construction time for redesigns.
Closing a factory now gives you a some funds. We also put cost savings in the text.
Factory construction, redesign, and upgrades construction costs are now monthly. We have also included redesign and upgrades to the Research and Construction Report as well fixed a few bugs in that.
I still have two or three more things to check out. But I should be starting on revising the Production/Shipping code here soon (sometime tonight.) After that, I will port these changes over to the District system so you can do this for groups of cities at the same time. Then I'll move to Branches.
Also note, the official servers for the forums, website, and my email had a hard drive crash. The site is going to be slow while the RAID rebuilds it self. I may not be able to respond to emails until this issue is resolved. Thanks and sorry.
-Expanded Factory View Details
-Removed Quick Details
-Bug fixes and list removals from Scrap Vehicles
-Retool system renamed to Recondition
-Removed retool sliders
-Factory Upgrade System
-Resize renamed to Redesign
-Production line comparison when redesigning
-Adjusted costs and construction time for redesigned factories
-Closing factory gives some revenues.
-Factory Construction, redesign, and upgrades costs are now monthly
-Fixed to Research and Construction report.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski