Currently working on the redesign of the Branch GUI. Mostly minor changes removing excess information and simplifying it a bit. Notable changes to the "View" branch, it now gives better fiscal data for the branch.
Dealerships have been given a boost. I increased the maximum number of dealerships and cleaned up the code for getting new dealerships. Dealerships now have a greater effect on the population pools (number of customers) available to your vehicles. This additional pool is not shared with competition. Thus making a branch's Dealership Focus much more important. For the next few versions this will probably increase sales. This is only temporary however, as I plan on implementing a "Used Car" effect to the game!
I'm in the process of redesigning the Distribution window. I have merged the two lists into one. And will continue to do some tweaks to simplify the window, add more information, and include the shipping system. (Probably also a new graph showing distribution of income!!! )
Once I'm done with this, I'll make the new shipping distance panel for entire branch shipping, then I have to port the new code to the MegaMenu. After that I can move on to Branch Districting. Finally finish up with custom district making system. And with that 1.18.1 will be ready!
Changes
--------------------------------------------------------------
-Branch View Redesigned
-Minor changes to Branch Build/Redesigned
-Removed retool slider from Branch Retool.
-Minor changes to Branch Close
-Branch view automatically comes up when selecting a branch
-Branch build automatically comes up when selecting a city without a branch
-Maximum Dealerships increased.
-Dealership franchises rates increased.
-Optimized dealership calculations
-Dealerships now effect buying population pool for individual vehicles.
Dealerships have been given a boost. I increased the maximum number of dealerships and cleaned up the code for getting new dealerships. Dealerships now have a greater effect on the population pools (number of customers) available to your vehicles. This additional pool is not shared with competition. Thus making a branch's Dealership Focus much more important. For the next few versions this will probably increase sales. This is only temporary however, as I plan on implementing a "Used Car" effect to the game!
I'm in the process of redesigning the Distribution window. I have merged the two lists into one. And will continue to do some tweaks to simplify the window, add more information, and include the shipping system. (Probably also a new graph showing distribution of income!!! )
Once I'm done with this, I'll make the new shipping distance panel for entire branch shipping, then I have to port the new code to the MegaMenu. After that I can move on to Branch Districting. Finally finish up with custom district making system. And with that 1.18.1 will be ready!
Changes
--------------------------------------------------------------
-Branch View Redesigned
-Minor changes to Branch Build/Redesigned
-Removed retool slider from Branch Retool.
-Minor changes to Branch Close
-Branch view automatically comes up when selecting a branch
-Branch build automatically comes up when selecting a city without a branch
-Maximum Dealerships increased.
-Dealership franchises rates increased.
-Optimized dealership calculations
-Dealerships now effect buying population pool for individual vehicles.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski