06-26-2015, 12:43 AM
Been a while since I updated this thread. I've been having some housing issues, thus I have spent the last few days doing more packing than programming. This is not to say I haven't been working on the game, just the hours have been cut in half. This also would explain why my response time has been a little slow for my normal standards. Things should return to normal after 4th of July weekend.
So what have I done since the last update? I've merged the two lists for branch distribution into one. Removed the shipping and sales priority system from the game, redesigned the GUI for the branch distribution system, added a few more side panels information. Finished porting shipping distance to individual branch vehicles. Added a shipping distance lock system. Added a way to set all shipping distances of a branch from the branch menu (unless a vehicle's distance is locked.) Ported all these changes to the Mega Menu.
I spent most of the day working on the District Branch system. You can now View, Build, Redesign, Retool, and Close all branches in a selected district at the same time.
I've started working on the Distribution system for the districts. Once this is complete I'll need to work on the shipping system for districts as well as the district shipping lock and a way for the user to create their own Districts. So 1.18.1 is getting pretty close to being ready. My goal is to have it ready by 7-10, but don't quote me on that. 1.18.2 will probably be nothing but bug fixes since I've got a pretty sizeable backlog growing now.
-Merged Avaliable and Selected Vehicle Branch Lists
-Removed Priority system from game
-Expanded Competition list in distro GUI
-Redesigned buttons and layout in distro GUI
-Added shipping slider to branch distro
-Added shipping lock system to prevent changes to locked shipping distances
-Added a "Unit Manufacturing Costs" to side panel, showing the cost of a unit without including corporate expenses.
-Reworded the corporate expense side panel amount in distro, since it was confusing some people.
-Added estimated units in shipping range
-Factories now highlight orange when setting shipping distance.
-Shipping Distance panel now shows how many vehicles are being produced and reserved inside shipping radius
-Added shipping distance, shipping lock, and district lock to distro side panel
-Ported all distro changes to Mega Menu
-Added a branch shipping distance system. This changes the shipping distance for ALL vehicles at a branch unless they are shipping distance locked.
-District Branch View
-District Branch Build
-District Branch Redesign
-District Branch Retool
-District Branch Close
So what have I done since the last update? I've merged the two lists for branch distribution into one. Removed the shipping and sales priority system from the game, redesigned the GUI for the branch distribution system, added a few more side panels information. Finished porting shipping distance to individual branch vehicles. Added a shipping distance lock system. Added a way to set all shipping distances of a branch from the branch menu (unless a vehicle's distance is locked.) Ported all these changes to the Mega Menu.
I spent most of the day working on the District Branch system. You can now View, Build, Redesign, Retool, and Close all branches in a selected district at the same time.
I've started working on the Distribution system for the districts. Once this is complete I'll need to work on the shipping system for districts as well as the district shipping lock and a way for the user to create their own Districts. So 1.18.1 is getting pretty close to being ready. My goal is to have it ready by 7-10, but don't quote me on that. 1.18.2 will probably be nothing but bug fixes since I've got a pretty sizeable backlog growing now.
-Merged Avaliable and Selected Vehicle Branch Lists
-Removed Priority system from game
-Expanded Competition list in distro GUI
-Redesigned buttons and layout in distro GUI
-Added shipping slider to branch distro
-Added shipping lock system to prevent changes to locked shipping distances
-Added a "Unit Manufacturing Costs" to side panel, showing the cost of a unit without including corporate expenses.
-Reworded the corporate expense side panel amount in distro, since it was confusing some people.
-Added estimated units in shipping range
-Factories now highlight orange when setting shipping distance.
-Shipping Distance panel now shows how many vehicles are being produced and reserved inside shipping radius
-Added shipping distance, shipping lock, and district lock to distro side panel
-Ported all distro changes to Mega Menu
-Added a branch shipping distance system. This changes the shipping distance for ALL vehicles at a branch unless they are shipping distance locked.
-District Branch View
-District Branch Build
-District Branch Redesign
-District Branch Retool
-District Branch Close
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski