07-14-2015, 12:23 AM
-Optimized a number of End Turn Formulas
-Updated SQLite, roughly 10-25% performance boost depending on hardware.
-End production now disregards all licensed components.
-Fixed manual production amount input on district map.
The plan is to knock out 2 or 3 more bugs tomorrow then release a hotfix. I also plan to work in some optimizations slowly into the game to speed up RnD sliders, RnD/Office loading, and the turn times. It'll be an on going task when I'm not on my main programming box.
-Updated SQLite, roughly 10-25% performance boost depending on hardware.
-End production now disregards all licensed components.
-Fixed manual production amount input on district map.
The plan is to knock out 2 or 3 more bugs tomorrow then release a hotfix. I also plan to work in some optimizations slowly into the game to speed up RnD sliders, RnD/Office loading, and the turn times. It'll be an on going task when I'm not on my main programming box.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski