08-15-2015, 10:50 PM
Last day or so I spent fixing some issues with the district system. Also set up a new laptop to compile the code which should allow me to work on the game should I ever leave my office...
Two of these fixes made it into a hotpatch:
-Fixed crash in world map district production.
-Fixed MegaMenu District unable to return to District Production panel.
These will be in 1.18.4 RC 1:
-Fixed incorrect estimated shipping distance when using district locks when viewing district production
-Fixed All vehicles marketing for districts not assigning funds to vehicles not for sale.
-Fixed district marketing All Vehicle amounts in Mega Menu. Slider shouldn't jump around as much.
Some work went into the Mac port. I believe I only have to get sound, charts, and saved vehicle savings and loading working. Then I have to figure out how to make an "App" thingy... Then we should be good for a demo!
Two of these fixes made it into a hotpatch:
-Fixed crash in world map district production.
-Fixed MegaMenu District unable to return to District Production panel.
These will be in 1.18.4 RC 1:
-Fixed incorrect estimated shipping distance when using district locks when viewing district production
-Fixed All vehicles marketing for districts not assigning funds to vehicles not for sale.
-Fixed district marketing All Vehicle amounts in Mega Menu. Slider shouldn't jump around as much.
Some work went into the Mac port. I believe I only have to get sound, charts, and saved vehicle savings and loading working. Then I have to figure out how to make an "App" thingy... Then we should be good for a demo!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski