I'm not sure inside my code, but increasing the racing variables should increase a companies desire to race. (Not all the variables are currently being used, as I need/want to finish all the gameplay mechanics before finishing the AI... It's a lot of work to go back over and add more ways for it to think, specially after optimizing it...)
That being said profitability is also very important right now since racing does not generate revenues. If a company is not profitable it won't throw money in racing (yet.) As such I imagine in early game years, since there is so much competition, no one is profitable enough to start a racing team.
That being said profitability is also very important right now since racing does not generate revenues. If a company is not profitable it won't throw money in racing (yet.) As such I imagine in early game years, since there is so much competition, no one is profitable enough to start a racing team.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski