11-29-2015, 08:18 PM
(11-29-2015, 03:44 PM)Thor446 Wrote:Well, she's much better at RPG type music than business sim music, if you're interested in her work: https://soundcloud.com/kristinburdal(11-29-2015, 08:38 AM)Eric.B Wrote: I doubt she (Burdal) ever played Runescape. All the music in the game should be original work.
Her songs in the game are somehow pulling up nostalgic memories for me of Runescape, the styles are so similar.
Quote:Quote:That's really odd. Because 1.18 uses an older version of the rendering system which shouldn't be more stable.
From what I'm seeing on Reddit, there are a lot of issues with the Crimson drivers. So we might have to wait for a few updates on their end to fix this issue.
I just looked up the issues too, seems like there's way too many. I haven't had any so far, with the exception of this crashing.
Drivers are a bit unpredictable, specially when it comes to issues with smaller games like ours. I don't think DirectX 9 is much in the focus right now for AMD with all the other issues they're having.
Still, I find it odd that 1.18.4 is working better than 1.18.7. You wouldn't happen to own Torchlight or Running With Guns would you? They share a similar rendering system (Ogre3d.) with ours. That would quickly narrow down if it's me or them (AMD) Although I still side that it's AMD issue right now.
In any event, from what I read, there is a hotfix coming out tomorrow (15.11.2) and another driver due in December. In that month GC 1.19 will be out, so if we still have this issue after those two updates let me know and I'll see if I can get a hold of anyone at AMD.
Quote:I know it did go not responding if I spammed the button, but I mean, I used to be able to spam the End key and it would crash like that, but then it returns with 10 or so turns done. Now, its done 1 by 1.
Well it never really "Crashed" it's just the game is running on a single thread, so when it's calculating it wasn't updating the window or anything else, it was just crunching numbers. So windows assumed that it "Crashed" when it was perfectly doing what it's supposed to. (The game is developed in XP64, so I don't get these sort of messages, never knew about them until I got a windows 8 laptop.) The DYK screen should end those messages (Which may improve my "Game always crashes" negative reviews... (Although some of those are not updated intel drivers... *sighs at the third party code I rely on.*)
As for the the spamming the button 10 times. This is because the game has buffered input. So it would save the number of times you hit end. Before DYK, the end turn stuff didn't take any input in. So it wouldn't pull the next key you pressed until it was back in the office. (Thus allowing you to spam end key.) Now the end turn stuff takes in input, so people can prematurely pause multiple turn simulations. Thus additional "end" key presses you take are discarded.
So brings up the dilemma. The DYK system has had some good feedback and being able to stop simulations of multiple turns was a requested feature by a few people. So cutting out that system is probably not an option.
Injecting more "End" keys during DYK screen technically would be difficult as well. As the system only looks for key presses 20 times during the number crunching. So if you don't hold down the button at the right time, it won't be read. (Thus why I say hold down the button to pause the simulation.)
What could most likely happen is hitting the end key in the office will bring up the end turn menu allowing you to select how many turns to simulate. Does take a little extra time. But it's about the best I can do while fixing the above issues.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski