Finally finished the benefits system. You can now adjust payout and fees for the 5 employee groups as well submit funding to your DB funds. Coming in the next few days we'll rewrite the union system to have them force you to give your workers some benefits...
I've made adjustments to the transportation costs, city infrastructure ratings as well as local gas prices on both ends (factory/branch) now play more of an effect.
Merchandising revenues have been added. If your Global Image or Racing Image is above 50 points and the year is greater than 1925, you'll start to receive revenues from selling out your company's IP to clothes makers, toy companies, video game makers, etc. This is currently modeled after Ford and Ferrari's merchandising income levels. Might need to be adjusted down.
We don't show you what kind of merchandising your selling in the world. Use your imagination.
This system also takes into account your Marketing Skills as well the number of branches you have. (For example, no one in America buys Citron merchandise because there are no Citron branches here...)
I've now started on racing revenues. This will be broken down into 2 phases. The first phase, what I'm working on now, you will receive income for providing support to multi-team based series like MASSCAR. These sort of series you typically supply a few engineers and components to companies who build engines or cars for many teams. This sort of revenues will be generated automatically.
The second phase will be implemented in v1.23. In that phase we'll be working the revised contract system into racing, thus making you have to produce vehicles/engines for more generic racing type events like "La Mens" series which supply hundreds of vehicles.
-Defined Contribution Benefits System and other monthly Employee Benefits
-Defined Benefit (Corporate Pension) payouts and funds system.
-Adjustments to shipping costs
-Merchandising Revenues
-Adjustments to Marketing Skill growths
-Fixed 1997 Hong Kong Flag Crash
-Fixed Racing "Signed Teams" bug
I've made adjustments to the transportation costs, city infrastructure ratings as well as local gas prices on both ends (factory/branch) now play more of an effect.
Merchandising revenues have been added. If your Global Image or Racing Image is above 50 points and the year is greater than 1925, you'll start to receive revenues from selling out your company's IP to clothes makers, toy companies, video game makers, etc. This is currently modeled after Ford and Ferrari's merchandising income levels. Might need to be adjusted down.
We don't show you what kind of merchandising your selling in the world. Use your imagination.
This system also takes into account your Marketing Skills as well the number of branches you have. (For example, no one in America buys Citron merchandise because there are no Citron branches here...)
I've now started on racing revenues. This will be broken down into 2 phases. The first phase, what I'm working on now, you will receive income for providing support to multi-team based series like MASSCAR. These sort of series you typically supply a few engineers and components to companies who build engines or cars for many teams. This sort of revenues will be generated automatically.
The second phase will be implemented in v1.23. In that phase we'll be working the revised contract system into racing, thus making you have to produce vehicles/engines for more generic racing type events like "La Mens" series which supply hundreds of vehicles.
-Defined Contribution Benefits System and other monthly Employee Benefits
-Defined Benefit (Corporate Pension) payouts and funds system.
-Adjustments to shipping costs
-Merchandising Revenues
-Adjustments to Marketing Skill growths
-Fixed 1997 Hong Kong Flag Crash
-Fixed Racing "Signed Teams" bug
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski