01-27-2016, 04:14 PM
1.19.1 is just about ready. Release date for Testing Build is February 4th.
I've spent the last week mostly cleaning up the Strike/Union/Benefits system. I'm trying to get it closer to production ready than Early Access ready since we're only ~6 major versions (1.25) from being finished. I want to go back over and clean up as little as possible in future builds.
So what have I done?
-Racing Employees (They're tied to Researching Employees)
-AI assigns benefits
-Employee Moral Effected by poor benefits, strikes may happen now even when using auto-wages.
-Union Benefits Action Memo
-Strike Action Memo
-Removed Unions from Phone Menu in Office. All Strikes will now cause Action Memos.
-Changed Agreed Strike Wages checking system. Should be less buggy.
-Union Benefits Demand Negotiations. (Might be able to save a few % if your company is doing poorly)
-Benefits Systems is opt-in. If you play the game on Easy or Medium you will have to check Benefits System on in the Advanced Settings. If you play the game on Hard the Benefits System will automatically be on in the Advanced Settings.
-HR Employee Hiring now shows Strike Agreed Wages instead of Average.
-Agreeing to new benefits package will reset department moral.
-Adjusted down branch employee numbers.
-Fixed incorrect amount of branch employees on new game starter branch.
-Automatically increase the amount of branch employees needed every year.
-1 additional branch employee needed for every 100 vehicles sold.
Currently I'm working on the Factory Employee Furlough System. When you adjust production numbers which results in people not working they will go into the "Furlough Pool." When you hire people to work in production they will pull from the "Furlough Pool," Over time this pool will decrease in size as people quit or are laid off. The amount of employees you have in the pool will reduce employee moral. However people who disappear from the pool will decrease moral even more.
After the Furlough system is completed, I'll be down to one more feature ticket, which may be pushed back, and 4 bug tickets. Which means I should get a couple days of play testing to make sure all these new features work well in the game.
I've spent the last week mostly cleaning up the Strike/Union/Benefits system. I'm trying to get it closer to production ready than Early Access ready since we're only ~6 major versions (1.25) from being finished. I want to go back over and clean up as little as possible in future builds.
So what have I done?
-Racing Employees (They're tied to Researching Employees)
-AI assigns benefits
-Employee Moral Effected by poor benefits, strikes may happen now even when using auto-wages.
-Union Benefits Action Memo
-Strike Action Memo
-Removed Unions from Phone Menu in Office. All Strikes will now cause Action Memos.
-Changed Agreed Strike Wages checking system. Should be less buggy.
-Union Benefits Demand Negotiations. (Might be able to save a few % if your company is doing poorly)
-Benefits Systems is opt-in. If you play the game on Easy or Medium you will have to check Benefits System on in the Advanced Settings. If you play the game on Hard the Benefits System will automatically be on in the Advanced Settings.
-HR Employee Hiring now shows Strike Agreed Wages instead of Average.
-Agreeing to new benefits package will reset department moral.
-Adjusted down branch employee numbers.
-Fixed incorrect amount of branch employees on new game starter branch.
-Automatically increase the amount of branch employees needed every year.
-1 additional branch employee needed for every 100 vehicles sold.
Currently I'm working on the Factory Employee Furlough System. When you adjust production numbers which results in people not working they will go into the "Furlough Pool." When you hire people to work in production they will pull from the "Furlough Pool," Over time this pool will decrease in size as people quit or are laid off. The amount of employees you have in the pool will reduce employee moral. However people who disappear from the pool will decrease moral even more.
After the Furlough system is completed, I'll be down to one more feature ticket, which may be pushed back, and 4 bug tickets. Which means I should get a couple days of play testing to make sure all these new features work well in the game.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski