(02-16-2016, 02:41 PM)jkemmery Wrote: I have a question on how you calculate "Total Production Cost". Recently while playing a game, the "Total Production Cost" (I'll abbreviate as TPC) for each of my 12 or so models skyroketed after expanding to Asia and building a factory in Tokyo. My guess for this was that it was due to shipping, as I had the game set to auto production and global shipping. However, that is just a guess. Can you please explain how you go about calculating TPC for each model of car? Because it seemed that suddenly the TPC had jumped to about 5 times the Unit Cost once I expanded to Asia. Thanks.
Read what was written in the posts above. It explains in great detail.
If you expanded into Asia, then you have to factor in all the construction costs of building each branch into the cost of each vehicle produced that turn. The next turn the TPC will decrease as you do not have to pay construction costs.
So, if you spent $100,000,000 to expand into Asia. And you built 10,000 cars. Then additional costs to break even for that turn just from building branches is $100,000 per car.
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good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski