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GearCity 1.21 Progress Thread
#18
Last 9 days have mainly focused on finishing the remaining tickets for v1.20.3. I also took the last week to fix a number of bug issues that have been submitted to us over the couple months.

v1.20.3 should be ready to go, I just need to do final builds and play testing.

So what have I done since the last progress update? This is not a complete list, but it's still a long one:
-New Sales Reports default size is now small (1024x512) in case resolution checking fails. (Larger resolutions should still be using 1024x1024 report size.)
-Adjusted marketing's effect on Image ratings. They are now capped to a maximum level of gain.
-Fixed decimal number bug in memos for awarded points in racing series.
-Fixed bug (missing 0 in the decimal places) in the random factor for buying population pool. This bug fixes two other issues which I will detail next...
-Fixed extreme monthly demand fluctuation bug.
-Fixed bug that caused too many consumers purchasing vehicles, thus making the game very easy even on hard levels.
-Adjusted easy, normal, and hard buying and money population sliders.
-Reimplemented over priced vehicle checks.
-Fixed bug in AI vehicle pricing causing prices to be twice as high as normal
-Adjusted AI vehicle pricing to be more aggressive.
-Fixed bug that could allow for you to win all races but lose the season.
-Changed all leather buttons and most grey buttons to new brown button that is easily scaleable.
-Added Warning message when deleting save games. If you have a lot of reports, it may take a while to delete them all.
-Added a flag for AI racing cars to prevent them from selling them to the general public. This should reduce the number of hyper expensive cars and the glut of sports cars late in the game.
-Fixed bug in Software mouse mode that caused the mouse to move while scrolling.
-Fixed bug in Acquisition/Merger code that would duplicate stock in holding list if you already owned them, or they owned you.
-AI will now upgrade factories rather than build new ones if certain criteria is met.
-AI spun off companies will now take their vehicle models and components with them.
-Fixed another bond exploit if you start a 1980's game, take out a loan, return to main menu, start a 1900 game, the bond value will be at 1980's level.
-Fixed a bug that caused wholly owned subsidiaries to be worth more spun off than being purchased for on the same turn.
-Fixed bug where duplicate companies can buy a single company
-Possible fix to an owned company building a vehicle with it's own AI rather than parent's, thus causing the game to crash.
-Added fuel type popularity to body type demand report.

That's what I have on my list. I'm sure quite a few other things were changed when I came across them.

1.20.3 comes out on the 6th. I'll do some play testing between now and then, and we'll see if I can squash any more bugs!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
GearCity 1.21 Progress Thread - by Eric.B - 05-27-2016, 10:20 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 05-30-2016, 05:05 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-02-2016, 08:34 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-07-2016, 03:49 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-09-2016, 07:35 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-15-2016, 04:59 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-22-2016, 10:39 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-24-2016, 08:16 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-29-2016, 05:59 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-05-2016, 03:31 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-09-2016, 04:56 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-20-2016, 08:40 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-26-2016, 11:41 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-02-2016, 07:23 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-09-2016, 09:30 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-13-2016, 09:14 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-25-2016, 10:26 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-03-2016, 07:26 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-08-2016, 04:18 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-19-2016, 12:36 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-21-2016, 09:21 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-29-2016, 09:16 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-01-2016, 07:45 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-04-2016, 01:26 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-11-2016, 06:16 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-22-2016, 01:06 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-26-2016, 11:01 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-31-2016, 04:31 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-04-2016, 12:14 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-10-2016, 11:55 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-15-2016, 02:32 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-23-2016, 04:49 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-28-2016, 01:53 PM

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