12-19-2016, 05:37 PM
v1.21.1 has been semi-ready for a couple of days now, but has been undergoing some play testing to make sure that it's ready for release. We have implemented "Unlimited" game time. When you hit 2020 you'll be given the option to continue playing the game.
This new feature may introduce some new bugs into the game. Thus why we've had a longer than normal play test for this update. In doing so, I've fixed a number of bugs that I came across, and knocked out a couple of user submitted bugs. I believe the Unlimited Play Time stuff should be stable now... But we'll see! That's what Testing Build is for!
I'll start making final optimized builds now. Then do some tests via Steam. Update should be ready in the next 18 hours!
-Unlimited Play Time
-In Game Setting: Disable Save on Exit
-OSX: Removed Game from OS X Dock and adjust Steam launch to remove terminal window. The game window should be minimizable, you will no longer have 5 instances of the game open and the terminal window will be gone, however Alt-Tab will not be able to pull open the game.
-Linux: Launching game from shell script now, thus fixing Locale issues in languages that use comma as a decimal notation.
-Fixed bug that would discontinue your licensed components if the parent company went bankrupt.
-Fixed bug in factory clean up that would not free up production lines of factories in some cases.
-Fixed bug in Factory Districting system located in the Mega Menu. that would not show production system if the entire district was in Limited Conflict status.
-Fixed possible division by zero bug in Cash to Debt ratio variable used in stock evaluations. (Thus making companies share prices grow so quickly.)
-Fixed bug in "Recondition All" branches prices.
This new feature may introduce some new bugs into the game. Thus why we've had a longer than normal play test for this update. In doing so, I've fixed a number of bugs that I came across, and knocked out a couple of user submitted bugs. I believe the Unlimited Play Time stuff should be stable now... But we'll see! That's what Testing Build is for!
I'll start making final optimized builds now. Then do some tests via Steam. Update should be ready in the next 18 hours!
-Unlimited Play Time
-In Game Setting: Disable Save on Exit
-OSX: Removed Game from OS X Dock and adjust Steam launch to remove terminal window. The game window should be minimizable, you will no longer have 5 instances of the game open and the terminal window will be gone, however Alt-Tab will not be able to pull open the game.
-Linux: Launching game from shell script now, thus fixing Locale issues in languages that use comma as a decimal notation.
-Fixed bug that would discontinue your licensed components if the parent company went bankrupt.
-Fixed bug in factory clean up that would not free up production lines of factories in some cases.
-Fixed bug in Factory Districting system located in the Mega Menu. that would not show production system if the entire district was in Limited Conflict status.
-Fixed possible division by zero bug in Cash to Debt ratio variable used in stock evaluations. (Thus making companies share prices grow so quickly.)
-Fixed bug in "Recondition All" branches prices.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski