After quite a bit of headaches, everything is now working with the new maps system.
Since the new maps are dynamic, as in, different sizes, shapes, cameras, etc. We were having trouble selecting cities. This bug was present in the old map as well, but due to the position of the map/camera you never really noticed it.
Well with the integration of map zooming, this bug became a monster. It took me a full day to slay it. On top of this, district city selection when making your own district broke. So I had to fix that as well. Few things here and there added up to a couple extra unplanned days.
I need to clean up some files, which shouldn't take long. Do some play tests to make sure the new map system doesn't blow up the normal game. Then port everything to OSX (which might be another potential headache.)
Not everything I wanted for v1.21.2 is implemented, but it's been too long since the last release. So I am looking toward a Feb 9th-15th release at the latest depending on if I run into any issues play testing and porting to OSX. Most of what I don't finish for v1.21.2 will be pushed back to v1.21.4. The road mapped v1.21.3 features will also be pushed back. Bug fixes and map content will become the new v1.21.3 as mentioned in many of the threads over the last month.
Since the new maps are dynamic, as in, different sizes, shapes, cameras, etc. We were having trouble selecting cities. This bug was present in the old map as well, but due to the position of the map/camera you never really noticed it.
Well with the integration of map zooming, this bug became a monster. It took me a full day to slay it. On top of this, district city selection when making your own district broke. So I had to fix that as well. Few things here and there added up to a couple extra unplanned days.
I need to clean up some files, which shouldn't take long. Do some play tests to make sure the new map system doesn't blow up the normal game. Then port everything to OSX (which might be another potential headache.)
Not everything I wanted for v1.21.2 is implemented, but it's been too long since the last release. So I am looking toward a Feb 9th-15th release at the latest depending on if I run into any issues play testing and porting to OSX. Most of what I don't finish for v1.21.2 will be pushed back to v1.21.4. The road mapped v1.21.3 features will also be pushed back. Bug fixes and map content will become the new v1.21.3 as mentioned in many of the threads over the last month.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski