03-03-2017, 11:49 PM
Once again, it's a limited week, but doesn't mean stuff isn't getting done.
Fixed several bugs in AI racing engine and vehicle designer that caused racing teams not to be made. Also adjusted the AI racing budget's.
It's also that time of year to do paperwork...
More work has been done on the mapping tools, as I start to use them to make the new default city map. Progress has also been made on the new default territory based map...
Speaking of maps, Classic Map is 274 cities. Some of which belong in the game, some of which really don't belong. Many have nothing to do with automotive history, and many do. My goal for the default map is to drop it down to 200 cities. But at the same time, have a good blend of populated cities and cities with automotive history. It's a difficult balance as factories tend not to be produced around major population centers. Then there is always the question of which cities to cut. And how would people fans and residents act? Etc.
Anyway, I took the classic map and started looking at the automotive history of places I planned to cut. (Minsk for example.) Next thing you know I have a list of 1000+ cities that have had factories, offices, RnD centers, or testing centers for major auto manufacturing companies.
So I thought I'd share it with you all. This is an incomplete map, as there were many bus, niche, really dead, and military manufacturers I skipped over. Some of the data does include bus, semi-truck, motorcycle, tractor manufacturers as well, depending on the data I could get. It also includes some abandoned factories, but generally for larger companies.
Blue is factories/offices/etc.
Red is Largest 85 cities. (Note, Largest for their respective continents.)
Orange is cities included in Classic Map.
View Map of Automotive History, Populations, and Classic Cities
So Now I have to come up with 200 cities from this map. Then make all the data, turn events, news paper articles, AI, etc... While at the same time, bug fixing and adding features to the tools... Fun.
-Fixed Bugs in AI Racing vehicle/engine designer
-Improved AI Racing vehicle type selection for generic type events.
-Adjusted Budget adjustments/program stoppage for AI racing.
-Added automatic re-IDing of cities in the TurnEvents, AI, and City files using the City Editor Tools.
Fixed several bugs in AI racing engine and vehicle designer that caused racing teams not to be made. Also adjusted the AI racing budget's.
It's also that time of year to do paperwork...
More work has been done on the mapping tools, as I start to use them to make the new default city map. Progress has also been made on the new default territory based map...
Speaking of maps, Classic Map is 274 cities. Some of which belong in the game, some of which really don't belong. Many have nothing to do with automotive history, and many do. My goal for the default map is to drop it down to 200 cities. But at the same time, have a good blend of populated cities and cities with automotive history. It's a difficult balance as factories tend not to be produced around major population centers. Then there is always the question of which cities to cut. And how would people fans and residents act? Etc.
Anyway, I took the classic map and started looking at the automotive history of places I planned to cut. (Minsk for example.) Next thing you know I have a list of 1000+ cities that have had factories, offices, RnD centers, or testing centers for major auto manufacturing companies.
So I thought I'd share it with you all. This is an incomplete map, as there were many bus, niche, really dead, and military manufacturers I skipped over. Some of the data does include bus, semi-truck, motorcycle, tractor manufacturers as well, depending on the data I could get. It also includes some abandoned factories, but generally for larger companies.
Blue is factories/offices/etc.
Red is Largest 85 cities. (Note, Largest for their respective continents.)
Orange is cities included in Classic Map.
View Map of Automotive History, Populations, and Classic Cities
So Now I have to come up with 200 cities from this map. Then make all the data, turn events, news paper articles, AI, etc... While at the same time, bug fixing and adding features to the tools... Fun.
-Fixed Bugs in AI Racing vehicle/engine designer
-Improved AI Racing vehicle type selection for generic type events.
-Adjusted Budget adjustments/program stoppage for AI racing.
-Added automatic re-IDing of cities in the TurnEvents, AI, and City files using the City Editor Tools.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski