Been almost 2 weeks since I posted in here. I just haven't been wordy lately, so my apologies.
All mod tools are now completed except for the scenario system and the contracts editor. Scenarios will be pushed back to v1.24/v1.25. Contracts editor will be pushed back till the new contracting system is implemented. There may be some bugs still to work out with the mod system. I'll hopefully catch and fix most of them in the run up to v1.22.
For the last couple of Map and Mod Mondays I implemented the 1930, 1950, and 1980 city data for the Base Map. I've got one more data point (year 2000) before I interpolate them and include them in the game.
A big change in the game client was me rewording Unit Costs and Total Production Costs. Some folks were having trouble wrapping their heads around what these things meant. So I have changed the wording to better match the business definitions of what each data point represents.
The term "Unit Costs" have been replaced with "Material Costs" Wikipedia
The term "Total Production Costs" have been replaced with "Total Unit Cost" wikipedia Investopedia
This will make it easier for me to just directly link the Investopedia page whenever someone questions why "Total Unit Costs" (formerly "Total Production Costs") fluctuates.
As for the game client, I've worked on several bugs the last few days:
-Fixed UAE crash on base map.
-Fixed 2020 crash on European Map.
-Removed Testing Map from the game
-Fixed several reports issues in District reports.
-Fixed bug in coordinate system when getting distances between two cities.
-Fixed list not rescrolling properly on district mega menus.
-Fixed bug in competition map where HQ were red when cities were red.
-Adjusted age penalty effect.
-Changed all instances of "Unit Cost" to "Material Costs"
-Changed all instances "Total Production Costs" to "Total Unit Costs"
-Fixed bug which does not check "Auto Benefits" when loading the game.
-Load custom player logos files
-Load custom music files
Mod tools:
-Reviews Editor
-Components/Models/Vehicle Types editor
-Racing Series Editor
-Player Logo Editor (Add your own Logos to the game.)
-Music Playlist editor (add your own music to the game.)
-Did you know editor
v1.21.4 launches tomorrow. Which means v1.22 is the next build to be worked on. I plan on mostly focusing on balancing of sub components, some changes to formulas in the vehicle designer/sales system, and some tweaks to the AI when building vehicles, etc. Most of this work will utilize the mod tools. (Thus the point of implementing them now instead of at the end of the game development.)
All mod tools are now completed except for the scenario system and the contracts editor. Scenarios will be pushed back to v1.24/v1.25. Contracts editor will be pushed back till the new contracting system is implemented. There may be some bugs still to work out with the mod system. I'll hopefully catch and fix most of them in the run up to v1.22.
For the last couple of Map and Mod Mondays I implemented the 1930, 1950, and 1980 city data for the Base Map. I've got one more data point (year 2000) before I interpolate them and include them in the game.
A big change in the game client was me rewording Unit Costs and Total Production Costs. Some folks were having trouble wrapping their heads around what these things meant. So I have changed the wording to better match the business definitions of what each data point represents.
The term "Unit Costs" have been replaced with "Material Costs" Wikipedia
The term "Total Production Costs" have been replaced with "Total Unit Cost" wikipedia Investopedia
This will make it easier for me to just directly link the Investopedia page whenever someone questions why "Total Unit Costs" (formerly "Total Production Costs") fluctuates.
As for the game client, I've worked on several bugs the last few days:
-Fixed UAE crash on base map.
-Fixed 2020 crash on European Map.
-Removed Testing Map from the game
-Fixed several reports issues in District reports.
-Fixed bug in coordinate system when getting distances between two cities.
-Fixed list not rescrolling properly on district mega menus.
-Fixed bug in competition map where HQ were red when cities were red.
-Adjusted age penalty effect.
-Changed all instances of "Unit Cost" to "Material Costs"
-Changed all instances "Total Production Costs" to "Total Unit Costs"
-Fixed bug which does not check "Auto Benefits" when loading the game.
-Load custom player logos files
-Load custom music files
Mod tools:
-Reviews Editor
-Components/Models/Vehicle Types editor
-Racing Series Editor
-Player Logo Editor (Add your own Logos to the game.)
-Music Playlist editor (add your own music to the game.)
-Did you know editor
v1.21.4 launches tomorrow. Which means v1.22 is the next build to be worked on. I plan on mostly focusing on balancing of sub components, some changes to formulas in the vehicle designer/sales system, and some tweaks to the AI when building vehicles, etc. Most of this work will utilize the mod tools. (Thus the point of implementing them now instead of at the end of the game development.)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski