10-10-2017, 03:30 PM
v1.22.2 SP1 is out. Here's what I've done since the last forum post:
-Bug Fix: War production limitations not being applied to the Factory Production side panel, "Contract Demand" information.
-GUI: GUI now unfocused keyboard when textboxes have focus anytime you click on visible GUI.
-Bug Fix: Fixed incorrect contract information in newspaper when AI companies wins the contract.
-Gameplay: Reduced amount of units a renewal contract will ask for.
-Bug Fix: Fixed amount of units needed in renewal contract window.
-Bug Fix: Fixed bug that was not counting contract revenues in branch distribution side panel "Projected Profits" information.
-Bug Fix: Fixed bug in Wealth Distribution charts for districts that was not counting vehicle price properly.
-Bug Fix: Fixed bug where Non-Manufacturer companies were not using the correct winning contract component/vehicle.
-Bug Fix: Fixed bug where Non-Manufacturer company was ignoring displacement for no winner contract team selection.
-GUI: Added scrap functionality to "Stop Selling" in the Autocommands portion of the Mega Menu. This is in case the player does not have a factory but needs to scrap vehicles.
-GUI: Added Unit Costs side panel checks for Chassis and Gearbox components.
-Gameplay: Added a small morale bonus when furloughed employees are put back to work.
-GUI: Color coded contract lists so you know which contracts you have vehicles/components that meet requirements, and which you don't. No more flipping through dozens of them to find one that works.
-Bug Fix: Fixed Factory Expense report being behind a month.
-Bug Fix: War production limitations not being applied to the Factory Production side panel, "Contract Demand" information.
-GUI: GUI now unfocused keyboard when textboxes have focus anytime you click on visible GUI.
-Bug Fix: Fixed incorrect contract information in newspaper when AI companies wins the contract.
-Gameplay: Reduced amount of units a renewal contract will ask for.
-Bug Fix: Fixed amount of units needed in renewal contract window.
-Bug Fix: Fixed bug that was not counting contract revenues in branch distribution side panel "Projected Profits" information.
-Bug Fix: Fixed bug in Wealth Distribution charts for districts that was not counting vehicle price properly.
-Bug Fix: Fixed bug where Non-Manufacturer companies were not using the correct winning contract component/vehicle.
-Bug Fix: Fixed bug where Non-Manufacturer company was ignoring displacement for no winner contract team selection.
-GUI: Added scrap functionality to "Stop Selling" in the Autocommands portion of the Mega Menu. This is in case the player does not have a factory but needs to scrap vehicles.
-GUI: Added Unit Costs side panel checks for Chassis and Gearbox components.
-Gameplay: Added a small morale bonus when furloughed employees are put back to work.
-GUI: Color coded contract lists so you know which contracts you have vehicles/components that meet requirements, and which you don't. No more flipping through dozens of them to find one that works.
-Bug Fix: Fixed Factory Expense report being behind a month.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski