01-07-2018, 08:39 PM
-Bugfix: Fixed decal sliders changing position when selected.
-Bugfix: Fixed View Part Window not resizing child widgets when resized.
-Bugfix: Fixed bug preventing the vehicle year to be changed to the finished design year.
-Gameplay: Disabled district locking on branches when auto production is enabled to prevent breaking the Auto Production system.
-Bugfix: Fixed crash with the "View Vehicle" button in the World Map Branch Distribution Window.
-Bugfix: Fixed bug with estimated vehicle development time when the player zeros out all sliders on a new vehicle design.
-Bugfix: Fixed bug in the save game system that was causing the file not to be saved and several SQL errors.
-GUI: Added "1/" in front of the year on the "All Time Sales" report to clarify that it is only updated once a year.
-GUI: Added delete confirmation when deleting custom body designs.
-GUI: Component Selectors when designing a new vehicle will now either select the currently selected component in the list. Or choose the first one.
-GUI: Factory Rating is now shown in World Map Factory View Details. And an average of Ratings is shown in District Factory View Details.
-GUI: Shipping Costs has been added to the Cities Sales reports. Report columns have been reorganized for better readability.
-Gameplay: Dynamic City Growth Rates have been doubled for cities under world map average population or per capita.
-Gameplay: Optimizations to the Dynamic City Growth Rate system.
-Bugfix: Fixed bug allowing AI to make vehicles with the same base name as player, thus clogging up the "Used In" list.
-Bugfix: Fixed random name generator to stop recommending names that are already used by other components or vehicles.
-Gameplay: Added a generate new random name button (Dice right above the Text Box you enter names into).
-Bugfix: Fixed View Part Window not resizing child widgets when resized.
-Bugfix: Fixed bug preventing the vehicle year to be changed to the finished design year.
-Gameplay: Disabled district locking on branches when auto production is enabled to prevent breaking the Auto Production system.
-Bugfix: Fixed crash with the "View Vehicle" button in the World Map Branch Distribution Window.
-Bugfix: Fixed bug with estimated vehicle development time when the player zeros out all sliders on a new vehicle design.
-Bugfix: Fixed bug in the save game system that was causing the file not to be saved and several SQL errors.
-GUI: Added "1/" in front of the year on the "All Time Sales" report to clarify that it is only updated once a year.
-GUI: Added delete confirmation when deleting custom body designs.
-GUI: Component Selectors when designing a new vehicle will now either select the currently selected component in the list. Or choose the first one.
-GUI: Factory Rating is now shown in World Map Factory View Details. And an average of Ratings is shown in District Factory View Details.
-GUI: Shipping Costs has been added to the Cities Sales reports. Report columns have been reorganized for better readability.
-Gameplay: Dynamic City Growth Rates have been doubled for cities under world map average population or per capita.
-Gameplay: Optimizations to the Dynamic City Growth Rate system.
-Bugfix: Fixed bug allowing AI to make vehicles with the same base name as player, thus clogging up the "Used In" list.
-Bugfix: Fixed random name generator to stop recommending names that are already used by other components or vehicles.
-Gameplay: Added a generate new random name button (Dice right above the Text Box you enter names into).
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski