03-23-2018, 01:42 PM
v1.23.2 is essentially only 1 ticket away from being done. However, it's a little too early to break all the Testing users' save games so I'll be releasing v1.23.2 next week. In the meantime I will finish up the few remaining newspaper articles. Work on a little bit more optimizations. And give a little more time for Serhey to finish some pre-designed cars.
-Gameplay/GUI: Replace old design checkbox added to "New Generation" vehicle. If checked, the old generation model will be replaced with the new generation, much like using the replace feature in Auto Commands.
-Gameplay: Maximum Supported Torque effects for Gearboxes was reenabled.
-Gameplay: If a gearbox is too weak for an engine, durability and quality ratings tank. This spec no longer effects final torque due to AI calculation performance.
-Gameplay: Increased price's effect on buyer rating.
-Gameplay: Adjusted used car sales rate for lower cost vehicles.
-Gameplay: Increased the amount of time you have to bid on a contract.
-Gameplay: Furloughed employees are now cleared out when your country goes to war.
-Gameplay: Adjusted furloughed employee's effect on morale and strikes.
-Bugfix: Fixed bug in the start of war code that could clear out government contracts for your HQ nation.
-Gameplay: 5-10% total turn time improvements. More to come.
-Gameplay: Stock system evaluations is now more weighted toward revenues instead of book value/equity.
-Gameplay: Changed global market economy's effect on stock values.
-Gameplay: Added "institutional buyers" which remove/buy available shares of companies when they're bull. And add/sell shares to available shares when the stock is bear.
-Gameplay: AI will no longer be forced to sell to players when players try to buy shares.
-Gameplay: Increased the frequency in which the AI sells more of their shares and shares of companies they own.
-Gameplay: Removed vehicle and component designs from book value and net worth calculations.
-Maps/Mods: Added major independence events up to 1933 into the news paper. More to come soon.
Probably a few more unmentioned things that I didn't document while trudging around the buyer rating and stock systems.
I have a little more tweaking to do to stocks. But after that I will work on an Continental Auto Production restriction. Then I will bounce between finishing up the last few newspaper articles for the maps and some easy v1.23.3 tickets.
-Gameplay/GUI: Replace old design checkbox added to "New Generation" vehicle. If checked, the old generation model will be replaced with the new generation, much like using the replace feature in Auto Commands.
-Gameplay: Maximum Supported Torque effects for Gearboxes was reenabled.
-Gameplay: If a gearbox is too weak for an engine, durability and quality ratings tank. This spec no longer effects final torque due to AI calculation performance.
-Gameplay: Increased price's effect on buyer rating.
-Gameplay: Adjusted used car sales rate for lower cost vehicles.
-Gameplay: Increased the amount of time you have to bid on a contract.
-Gameplay: Furloughed employees are now cleared out when your country goes to war.
-Gameplay: Adjusted furloughed employee's effect on morale and strikes.
-Bugfix: Fixed bug in the start of war code that could clear out government contracts for your HQ nation.
-Gameplay: 5-10% total turn time improvements. More to come.
-Gameplay: Stock system evaluations is now more weighted toward revenues instead of book value/equity.
-Gameplay: Changed global market economy's effect on stock values.
-Gameplay: Added "institutional buyers" which remove/buy available shares of companies when they're bull. And add/sell shares to available shares when the stock is bear.
-Gameplay: AI will no longer be forced to sell to players when players try to buy shares.
-Gameplay: Increased the frequency in which the AI sells more of their shares and shares of companies they own.
-Gameplay: Removed vehicle and component designs from book value and net worth calculations.
-Maps/Mods: Added major independence events up to 1933 into the news paper. More to come soon.
Probably a few more unmentioned things that I didn't document while trudging around the buyer rating and stock systems.
I have a little more tweaking to do to stocks. But after that I will work on an Continental Auto Production restriction. Then I will bounce between finishing up the last few newspaper articles for the maps and some easy v1.23.3 tickets.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski