04-08-2018, 12:27 PM
I've got bogged down by several family related events/issues/dramas over the last 9 days or so. Things should return back to normal soon.
Here is what's been done over the last week or so.
-GamePlay: 5-10% improvements to turn time due to optimizations.
-GamePlay: Replaced "Driveability" rating with a "Handling". Placed Gearbox effects on Driveability rating into luxury ratings. Boosted remaining specs and sliders effects on the Handling rating.
-GamePlay: Consolidation will now automatically create a new marques with your former company name and logo. For example if Foo merged with Bar you will now have FooBar, Foo, and Bar marques.
-GamePlay: You can now save component and vehicle slider positions to a file for use in other save games. This only does sliders and not sub-component selection.
-GUI: Fixed unpopular fuel type confirmation not clearing out advanced engine designer windows.
-Bugfix: Fixed crash when using view prototype system in early game years due to 0hp engines.
-Bugfix: Fixed issue with overtime (past 2020) gameplay values not resetting when returning to main menu.
-Bugfix: Reserved units not being calculated properly in the Average Transpiration costs for districts.
-Tutorials: Audio for all 44 Main Tutorial windows have been added. (Still a little post-processing work to be done, but still better than my "saliva" filled voice )
-Tutorials: Auto Tutorial Audio Play Checkbox fully implemented.
-Tutorials: Tutorial Audio volume dynamically adjusted with sound effects volume slider.
-Tutorials: Tutorial "Continue" button stops tutorial audio.
-Tutorials: Disabled Stand Alone Car Designer when Main Tutorial is enabled.
-Tutorials: Background Music is paused when Tutorial Audio is playing
-Tutorials: Fixed World Map Cities not being selectable when world map Main Tutorial is running.
-Tutorials: Fixed several missing glow effects and tutorial text issues.
-Tutorials: Added more tutorial checkpoints to the game so if the player stops in the middle of the tutorial, they can resume more closely to where they were.
-Tutorials: Fixed End Turn repeating some parts of the tutorial audio over and over again.
-Translations: Preliminary testing of the user side of the new translation system has been completed. Export and user functions have also been implemented. Hopefully the full system will be out by next weekend.
Here is what's been done over the last week or so.
-GamePlay: 5-10% improvements to turn time due to optimizations.
-GamePlay: Replaced "Driveability" rating with a "Handling". Placed Gearbox effects on Driveability rating into luxury ratings. Boosted remaining specs and sliders effects on the Handling rating.
-GamePlay: Consolidation will now automatically create a new marques with your former company name and logo. For example if Foo merged with Bar you will now have FooBar, Foo, and Bar marques.
-GamePlay: You can now save component and vehicle slider positions to a file for use in other save games. This only does sliders and not sub-component selection.
-GUI: Fixed unpopular fuel type confirmation not clearing out advanced engine designer windows.
-Bugfix: Fixed crash when using view prototype system in early game years due to 0hp engines.
-Bugfix: Fixed issue with overtime (past 2020) gameplay values not resetting when returning to main menu.
-Bugfix: Reserved units not being calculated properly in the Average Transpiration costs for districts.
-Tutorials: Audio for all 44 Main Tutorial windows have been added. (Still a little post-processing work to be done, but still better than my "saliva" filled voice )
-Tutorials: Auto Tutorial Audio Play Checkbox fully implemented.
-Tutorials: Tutorial Audio volume dynamically adjusted with sound effects volume slider.
-Tutorials: Tutorial "Continue" button stops tutorial audio.
-Tutorials: Disabled Stand Alone Car Designer when Main Tutorial is enabled.
-Tutorials: Background Music is paused when Tutorial Audio is playing
-Tutorials: Fixed World Map Cities not being selectable when world map Main Tutorial is running.
-Tutorials: Fixed several missing glow effects and tutorial text issues.
-Tutorials: Added more tutorial checkpoints to the game so if the player stops in the middle of the tutorial, they can resume more closely to where they were.
-Tutorials: Fixed End Turn repeating some parts of the tutorial audio over and over again.
-Translations: Preliminary testing of the user side of the new translation system has been completed. Export and user functions have also been implemented. Hopefully the full system will be out by next weekend.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski