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v1.25 Progress Thread
#2
-64-bit Engine: Fixed nameless child nodes issues caused by structural changes in third party code. (Exception crashes fixed and backported to v1.24 SP9).
-Gameplay: Contract Component Production amounts reduced per production line.
-Mod Tools: Fixed list duplication issues when opening a second racing series in the Racing Editor.
-Gameplay: Implemented a "Quick Trim" system, which allows you to by-pass the vehicle designer tools when wanting to make vehicle trims with just different components. (Should save several clicks).
-Gameplay: Auto-Sale system implemented. This will automatically assign new vehicles for sale at all branches at recommended prices. It will also automatically start selling all vehicles at any new branch using the recommended pricing. The system will not adjust pricing, however the player can still manually control pricing. Including via the auto-commands system. Manually set prices are deleted if the player purchases an AI company or an AI marque.
-Gameplay: Additional forced body scale adjustments for vehicle bodies based on track width vs body width.
-Gameplay: Additional bonus applied for automatic transmissions on high luxury vehicles.
-Gameplay: Hard and Nightmare mode sliders are now checked for achievements.
-Gameplay: AI New Design, Reuse Design, Outsourcing, Licensing, and Share Platform selection code has been rewritten to allow more diversified actions.
-Gameplay: Increased the amount of designs the AI is willing to license.
-Bugfix: Fixed several issues that caused low amounts of chassis, engines, and vehicles to be licensed by the AI.
-GUI: Fixed several GUI Scaling issues through out the game for folks using HiDPI monitors.
-Artwork: Changed the viewport background from grey to black. Sadly there won't be any fixes for the office art on UWHD (21:9) monitors. The resolution doesn't allow me to scale the main picture without distortion. But the black looks better, and you never know. You might get as Easter present someday.
-Gameplay: The game will no longer allow you to open a report if it were generated on a future turn. (Normally due to playing ahead, exiting the game without saving, and then reloading the old save game.)


I am currently working on a major change to labor wages, internal employee code, and possibly some additional strike possibilities.

There was also some server updates. Some possible new stuff coming on our main website too.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
v1.25 Progress Thread - by Eric.B - 02-25-2019, 12:36 AM
RE: v1.25 Progress Thread - by Eric.B - 02-25-2019, 12:36 AM
RE: v1.25 Progress Thread - by Eric.B - 03-10-2019, 11:37 PM
RE: v1.25 Progress Thread - by Eric.B - 03-23-2019, 02:43 PM
RE: v1.25 Progress Thread - by Eric.B - 04-08-2019, 01:25 AM
RE: v1.25 Progress Thread - by Eric.B - 04-19-2019, 02:27 AM
RE: v1.25 Progress Thread - by Eric.B - 04-27-2019, 12:47 AM
RE: v1.25 Progress Thread - by Eric.B - 05-20-2019, 02:22 AM
RE: v1.25 Progress Thread - by Eric.B - 05-30-2019, 07:52 PM
RE: v1.25 Progress Thread - by Eric.B - 06-18-2019, 02:26 AM
RE: v1.25 Progress Thread - by Eric.B - 07-27-2019, 12:42 AM
RE: v1.25 Progress Thread - by Eric.B - 08-25-2019, 01:14 PM
RE: v1.25 Progress Thread - by Eric.B - 10-19-2019, 03:59 PM
RE: v1.25 Progress Thread - by Eric.B - 11-08-2019, 01:25 AM

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