03-10-2019, 11:37 PM
-Gameplay: Adjusted employee wages based on historical labor rates for specific job markets.
-Gameplay: Dynamic changes to wages based on macro economics events.
-Gameplay: Changed wage strokes into wage demands. Added an Ignore option.
-Gameplay: Implemented a large scale strike system which disables a department until the situation is rectified.
-Gameplay: Added a Random large scale strike event.
-Gameplay: Adjustments to marketing effect on buyer rating and generating new customers.
-Gameplay: Changed how a company's evaluation is calculated.
-Gameplay: Implemented a pure minimum market cap of a company based on equity.
-Bugfix: Fixed incorrect outstanding shares due to institutional shares being subtracted a turn late.
-GUI: Institutional shares are now shown on share holders lists.
-Gameplay: Increased the amount of Institutional share holders and adjusted when they buy and sell.
-Bugfix: Fixed sell marque double payout.
-GUI: Warning button added when player increases dividends high enough that a lawsuit is possible.
-Gameplay: Players are no longer allowed to buy shares of their company within 7 months of an IPO.
-Gameplay: Stock market cap table added to the reports.
-GUI: Marque's monthly revenues are now displayed in the Marque information screen in the Stock Broker window.
-Gameplay: Large changes in macro economics now throw a high priority memo.
-Gameplay: Reduced cargo space requirements so that predesigned vehicles can qualify for them.
-Gameplay: Removed the possibility of large single cylinder and large steam engine contracts.
-Gameplay: Increased contract unit prices for most contracts.
-Gameplay: Decreased possibility for contract renewals.
-Gameplay: Contracts and renewals now factor in the age of the component or vehicle design.
-GUI: Reworded contract renewal wording to make it more clear the amount of units the new contract needs.
-Bugfix: Fixed some incorrect unit type wording when renewing contracts.
-Engine: Implemented contract unit payment and unit numbers in the enginecontracts.xml file.
-GUI: Contract unit payment advance game setting.
There is probably a few more things I did, but forgot to write it down.
-Gameplay: Dynamic changes to wages based on macro economics events.
-Gameplay: Changed wage strokes into wage demands. Added an Ignore option.
-Gameplay: Implemented a large scale strike system which disables a department until the situation is rectified.
-Gameplay: Added a Random large scale strike event.
-Gameplay: Adjustments to marketing effect on buyer rating and generating new customers.
-Gameplay: Changed how a company's evaluation is calculated.
-Gameplay: Implemented a pure minimum market cap of a company based on equity.
-Bugfix: Fixed incorrect outstanding shares due to institutional shares being subtracted a turn late.
-GUI: Institutional shares are now shown on share holders lists.
-Gameplay: Increased the amount of Institutional share holders and adjusted when they buy and sell.
-Bugfix: Fixed sell marque double payout.
-GUI: Warning button added when player increases dividends high enough that a lawsuit is possible.
-Gameplay: Players are no longer allowed to buy shares of their company within 7 months of an IPO.
-Gameplay: Stock market cap table added to the reports.
-GUI: Marque's monthly revenues are now displayed in the Marque information screen in the Stock Broker window.
-Gameplay: Large changes in macro economics now throw a high priority memo.
-Gameplay: Reduced cargo space requirements so that predesigned vehicles can qualify for them.
-Gameplay: Removed the possibility of large single cylinder and large steam engine contracts.
-Gameplay: Increased contract unit prices for most contracts.
-Gameplay: Decreased possibility for contract renewals.
-Gameplay: Contracts and renewals now factor in the age of the component or vehicle design.
-GUI: Reworded contract renewal wording to make it more clear the amount of units the new contract needs.
-Bugfix: Fixed some incorrect unit type wording when renewing contracts.
-Engine: Implemented contract unit payment and unit numbers in the enginecontracts.xml file.
-GUI: Contract unit payment advance game setting.
There is probably a few more things I did, but forgot to write it down.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski