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Sorry I haven't been updating this thread. Day to day life has put me in a not so talkative mood.
Anyhoo, I've knocked out a bunch of bugs in the bug reports.
Here is a list:
Employee bug for cities without marketing.
Overlapping text bug in graphs.
Overflowing component ratings check.
A number of View Component GUI bugs.
Fixed new trim/model year lack of aero-drag bug.
Fixed stock market split bugs
Fixed racing results order
Fixed a number of minor issues in the reports GUI.
Fixed GUI bugs in the world map branch GUI
Fixed a few scientific notation bugs.
Fixed duplication issues caused by quick calc.
We've also added in the showroom artwork! It's awesome!
I've probably did a lot more stuff the last few days, but honestly I can't remember. One of those weeks...
Anyway I've got 14 things left on my todo list, some of which are included in your suggestions. Plus I have the 20-30 or so suggestions left. Not sure what I'll work on next, but I'll try to keep ya'll more updated!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Keep going Eric, you've done a fantastic job so far!
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Added a "modify all" button to the mega menu. Which will save a car price/priorities to all branches.
I probably should add this button to the world map too...
Next up clone branch from the mega menu.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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This morning I implemented a clone city distribution in the mega menu. This will allow you to clone an existing branch so you don't have to fill out all the info.
Took most of the rest of the day off.
So tonight I'll start working looking into factory/branch retooling. What I am thinking of is replacing the "View Details" button with an "Expansion" button which will allow you to expand the factory without having to rebuild.
I'll probably then fiddle around with the AI somewhat after that.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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(12-21-2013, 07:53 PM)Eric.B Wrote: This morning I implemented a clone city distribution in the mega menu. This will allow you to clone an existing branch so you don't have to fill out all the info.
That is great to hear, everything in that menu is a huge timesaver to me.
Does it also copy marketing budgets? That would also save me a lot of time.
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(12-21-2013, 08:52 PM)Arakash Wrote: (12-21-2013, 07:53 PM)Eric.B Wrote: This morning I implemented a clone city distribution in the mega menu. This will allow you to clone an existing branch so you don't have to fill out all the info.
That is great to hear, everything in that menu is a huge timesaver to me.
Does it also copy marketing budgets? That would also save me a lot of time.
Not yet, I do plan on doing something with marketing soon. Maybe I could attach it to that button...
The mega menu will also be getting City Data and AI data as well.
Anyhoo progress has been a little slower than I want. So, sorry about that!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Factory resizing has been implemented. I've kept the view details button. What happens now is the build button disappears if you have a factory in that city. The resize button will appear in its place.
I've also implemented a "delayed action" system. Which should help me fix some of the problems with "instantaneous" modification bug, etc.
I'll work on branch resizing next(after I drink my milkshake!), then I'll go back over and clean up some bugs in the retooling system, and tweak some of the numbers...
Then I'll play with the AI a little to get adjusted to this new system...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Knocked out branch resizing yesterday, and increased production lines last night.
This morning I adjusted some retooling/resizing prices.
I'm doing some AI test right now to get them working with the new numbers. I'll probably end up tweaking them a little before jumping over to Marketing Reports/ Image reports/ Demographics Reports, and in game tweaks to these numbers.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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The problem with working on AI is that it takes forever and a day to test the changes...
Stress tests to 1980 take about 30 minutes, so it's tweak a little, wait a while, tweak a little, wait a while.
In the meantime I'm adding more AI to the ai_start.xml file
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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I'm continuing to do minor tweaks to the AI to make them work better long term and to provide you with more of a challenge. It's slow, it's boring, but it needs to be done.
On a happier note, Merry Christmas to all that observe it!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Once again I find my self not updating this thread.
I've strengthened the AI somewhat, however there is a problem. After WWII the AI will go into an infinite loop designing cars. So I've been trying to figure out why...
Other than that we launched a new site, more details about that to come.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Alright, I've played with the AI enough for now, it's still not perfect, but I'm getting kinda bored working on it!
I'll move on to the marketing report/image report as well clean up any bugs in this area like the one Giacomo mentioned with the radio.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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01-01-2014, 12:06 AM
(This post was last modified: 01-01-2014, 12:06 AM by Eric.B.)
Prestige/Image report has been finished, I'll work on a marketing report shortly. Then it's off to tweaking the effects of these two and some other stuff that you'll see soon
Oh, and happy new year.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Eric B., you're my new hero! Please, continue that way!
Obviously, most of the changes were points I had already checked in my games!
OMG, Beta 1.11 is going to be so great!
Any idea on the release date (of the new beta at least)?
By the way, Happy new year GC staffs and fans!
"I build the cars I like. If people wished to buy them, well, that could possibly be arranged." E. BUGATTI
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(01-01-2014, 09:43 AM)Laurent Tommy Flanagann Wrote: Eric B., you're my new hero! Please, continue that way!
Obviously, most of the changes were points I had already checked in my games!
OMG, Beta 1.11 is going to be so great!
Any idea on the release date (of the new beta at least)?
By the way, Happy new year GC staffs and fans!
Id like to know this as well, in looking forward to the next build.
Merry Christmas and a Happy new year to you as well Eric. I was surprised to see you working over the holidays , but i think we all appreciate the effort your putting into this game.
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Marketing report has been finished, working on a Skill/Labor report and then it's off to tweaking numbers for all the image/skills/marketing modifiers. I've been needing to do it for a while. I might as well take care of it now since the internal numbers are visible.
(01-01-2014, 09:43 AM)Laurent Tommy Flanagann Wrote: Eric B., you're my new hero! Please, continue that way!
Obviously, most of the changes were points I had already checked in my games!
OMG, Beta 1.11 is going to be so great!
Any idea on the release date (of the new beta at least)?
By the way, Happy new year GC staffs and fans!
Thanks for the kind words.
1.11 is going to be a big build, our publisher ( KISS ) is going to doing some stuff with it. So I want to get it as polished as possible!
So I'm hoping to get 1.11 done around the 10-15th, leaving my self a few days to clean up the site and get some PR done by the end of January. (Best month for Indies to release news)
(01-01-2014, 10:01 AM)Arakash Wrote: Merry Christmas and a Happy new year to you as well Eric. I was surprised to see you working over the holidays , but i think we all appreciate the effort your putting into this game.
Thanks again for the kind words.
Yeah, I have absolutely no life!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Skills report is also finished. So now I start tweaking numbers based off these... To which the first was marketing, and that's done. Marketing won't be as effective at first, but you're company should get better at it.
Still have to tweak all the other numbers, fiddle a little more with AI, and then I'll knock out a few more bugs/suggestions on the bugs list before 1.11 is ready.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Work on imaging system continues. I've finished up the manufacturing skills/image and have finished working on most of the RnD and Design abilities effects.
I also came across what could be 2 or 3 memory leaks. If so, this could fix some of the crashing issues we've been having when you return to the office! Lets hope!
Anyway, I still have a little more to do with RnD image, like restricting components based on how good you are in that field. I should have the image system wrapped up in a day or two...
Back to work!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Last two days I've managed to knock out administration image, RnD/Design image effects, dealership image, and a few other minor issues.
I've switched back to tweaking the AI, found and fixed a bug that was reducing the amount of branches the AI would build... So I'll probably keep work on the AI for a few days, then switch to vacuuming up bugs before 1.11 is ready!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Good to see how the work is going very well
Also, I'm a bit surprised you got a publisher (not for the game quality but because many try to publish the game on their own), but I think it can be better for sales and advertising (and also, to give you more time to focus only to the game).
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