Have you ever dreamed of producing motorcycles or even larger vehicles like tractors in Gearcity? MoreGears has arrived to meet that demand.
MoreGears adds a total of 7 new vehicle types to the game, including various types of motorcycles, buses, and tractors. There are 44 new vehicle body types for those who like to customize their vehicles their way—all customizable. We've also added 6 new highly customizable tire types to suit the new vehicle types. If you’re not into customizing vehicles and just want to choose one of the pre-made models, don’t worry; we have 77 pre-made vehicle models ready to use.
And there's more. We've added several new components to be used in the production of motorcycles and heavy vehicles. Do you remember that +2000nm torque engine you developed but couldn’t utilize its full power because the game's transmission boxes couldn’t handle such power? That will no longer be a problem, thanks to the new high-power versions of the transmission boxes in the game. We've also expanded the number of gears from 8 to 18 and remodeled the Wankel engine to use 1 to 12 rotors.
Regarding artificial intelligence and balancing in the game, all added components and vehicle types have been balanced according to the pros and cons of each component. The game's AI will use the components dynamically over the years, just like the player. If a mod component is more beneficial for the AI, it will use it just as the player would. The popularity of vehicle types has been adjusted to reflect reality while balancing with other aspects of the game. Over the years, the popularity of vehicles will also vary.
To refresh the game’s atmosphere, 34 new songs were added. We also added 12 new competition types so you can put your motorcycles up against the models created by the AI, and there are also some competitions for tractors.
MoreGears has become a much larger mod than I initially anticipated. Many balancing details may have been overlooked. If you have any balancing suggestions, please leave them in the comments below. It’s worth noting that if you modify any component, you will need to create a new game for the changes to take effect.
Full description: https://steamcommunity.com/sharedfiles/f...3300085183
Download: https://www.dropbox.com/scl/fi/9qw2280hl...y6a3j&dl=0
MoreGears adds a total of 7 new vehicle types to the game, including various types of motorcycles, buses, and tractors. There are 44 new vehicle body types for those who like to customize their vehicles their way—all customizable. We've also added 6 new highly customizable tire types to suit the new vehicle types. If you’re not into customizing vehicles and just want to choose one of the pre-made models, don’t worry; we have 77 pre-made vehicle models ready to use.
And there's more. We've added several new components to be used in the production of motorcycles and heavy vehicles. Do you remember that +2000nm torque engine you developed but couldn’t utilize its full power because the game's transmission boxes couldn’t handle such power? That will no longer be a problem, thanks to the new high-power versions of the transmission boxes in the game. We've also expanded the number of gears from 8 to 18 and remodeled the Wankel engine to use 1 to 12 rotors.
Regarding artificial intelligence and balancing in the game, all added components and vehicle types have been balanced according to the pros and cons of each component. The game's AI will use the components dynamically over the years, just like the player. If a mod component is more beneficial for the AI, it will use it just as the player would. The popularity of vehicle types has been adjusted to reflect reality while balancing with other aspects of the game. Over the years, the popularity of vehicles will also vary.
To refresh the game’s atmosphere, 34 new songs were added. We also added 12 new competition types so you can put your motorcycles up against the models created by the AI, and there are also some competitions for tractors.
MoreGears has become a much larger mod than I initially anticipated. Many balancing details may have been overlooked. If you have any balancing suggestions, please leave them in the comments below. It’s worth noting that if you modify any component, you will need to create a new game for the changes to take effect.
Full description: https://steamcommunity.com/sharedfiles/f...3300085183
Download: https://www.dropbox.com/scl/fi/9qw2280hl...y6a3j&dl=0