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  remove/delete lines production dans branch
Posted by: jackslayter - 07-05-2014, 04:17 AM - Forum: Archive: General Discussion - Replies (1)

Hi, we can resize factory for add line or resize branch but we can't remove line or branch.
its possible to add this option?

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  French traduction / Traduction Français
Posted by: jackslayter - 06-30-2014, 03:59 AM - Forum: Archive: General Discussion - Replies (35)

Hi,
somebody have work on French traduction ?
If not I can work on if you can
Developers are interested ?
thank you for your game

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  70s 80s and 90s headlights
Posted by: shadow - 06-24-2014, 01:56 PM - Forum: Archive: General Discussion - Replies (1)

I was just wondering what patch the new headlights were coming under.
would be cool ti have modern light assemblies with plastic surrounds , not just old style
round ones.

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  ww2 survival
Posted by: shadow - 06-20-2014, 01:12 AM - Forum: Archive: General Discussion - Replies (5)

Just finished playing through ww2.
much harder than ww1.
cool!:cool:

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  The random questions thread
Posted by: Spookyashell - 06-18-2014, 12:42 PM - Forum: Archive: General Discussion - Replies (23)

Figured I'd just make a thread where people could add all their questions about things they wonder about ingame.

I'll start off with a few, and I'll keep asking more as new things come to mind.

1.) When designing ie. a engine. Theres a little text in the bottom right saying things like, "This engine gives good milage" and so on.
What really puzzle me is if I adjust a slider and put it back exactly where it was without touching anything else the text could change to "This is a poor engine, we should not make it". Why is the comment different when I put the slider back to where it was on "this engine gives good milage"?
Should I just ignore the text and just focus on the star rating? Perhaps the text part needs some tuning and tweaking?
Sidenote to this: the text in those comments are cut on the right hand side, going outside the textbox thus the last (few) letters are not visible. ( I use 1920x1200 windowed )

2.) Why do workers get seriously overpayed when I use autowages? I run a business here, not a charity organisation Smile And how often do I need to check the average wages to avoid strikes on manual setting. once a year, every 6 months, every 3 months?

3.) Does the body design affect ratings on the car? Like having small headlights and mirrors give less safety, but better drag values? Does wheel sizes affect comfort, handling and so on. Or are these things purely cosmetic?

4.) When I retool a factory it says production not optimized, we should be making more cars on some lines. What do they want me to do really? Drag the slider towards quantity over quallity?

5.) On city ratings what does Manufactoring capacity mean? Maximum size of factory I can build there? Efficiency per line for a factory in the city? What does it really mean. I guess worker skills has to do with efficency.

6.) How do I know what areas to focus on from modeltype to model type, like ie: the Phaeton ( I don't even know what kind of car it is, as far as I can figure its like a convertible touring car??) ?

7.) Where can I find the manual, I know its not done. But think I saw Eric say in some post that the raw text was done but images and such was not in yet. I'd still like to read the raw text

I'll be back with more. Other people feel free to ask your random questions here, or answer questions you know the answer to.

Smashing game, love it.

Edited to add 6 & 7

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  Hot seat multiplayer
Posted by: SAM-site - 06-18-2014, 08:13 AM - Forum: Archive: General Discussion - Replies (1)

Quick intro - grabbed the game yesterday, played 2 hours, wanted to play more, good job well done.

My interest in the game comes largely from playing endless hours of Detroit in the early 90s with friends, and while you've already stated that if the game proves successful enough multiplayer/LAN play would be added have you considered adding hotseat multiplayer? That was one of the best features in the original and I'd imagine slightly easier to implement than LAN or online play.

Enjoying the game at any rate, but hotseat would be very welcome.

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  Modify-> Upgrade
Posted by: PointGiven - 06-17-2014, 02:32 PM - Forum: Archive: General Discussion - Replies (9)

I've searched the forums for this but didn't find the answer.

When you upgrade the chassis/engine/gearbox....3% for whatever price does this upgrade automatically proceed to the production units associated with it?


Ok found the FAQ (unofficial)
"Improve an existing component by a certain percent. This will only apply to designs produced after the modification is done. This piece of information is important, it means that your existing designs on the production line will not be improved by this process until they are redesigned."

So it sounds like I hit the improve by 3% for money button and it doesn't change a thing until I build a new vehicle based off that upgraded chassis/engine/gearbox.

I'm only at about 1925 and my suspicion is that it's more cost effective to design new rather than to upgrade. Perhaps this changes later in the game.

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  wheels/tyres
Posted by: shadow - 06-16-2014, 10:18 PM - Forum: Archive: General Discussion - Replies (1)

Do you think it would be good if you could choose if wheels were steel or alloy trim?
Would look good on a super car.

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  full game date
Posted by: shadow - 06-16-2014, 05:00 PM - Forum: Archive: General Discussion - Replies (10)

Hi. Just wondering when full game will be avaliable and likely cost?
am massive fan already and can't wait for full version.

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  factory upgrade question
Posted by: RatAttack - 06-13-2014, 10:27 PM - Forum: Archive: General Discussion - Replies (1)

I noticed when I go to upgrade my factory the upgrade costs start as if the factory size is 0, so If I go to upgrade my factory from 600 to 1200 cars. It seems to cost the same as building a brand new factory that can build 1200 from the start. Is that how it is supposed to work?

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